Ejemplo n.º 1
0
    private void Awake()
    {
        Instance = this;

        //Getting those components..
        //distanceScoreCountText = GetComponent<TextMeshProUGUI>();
        //bestDistanceText = GetComponent<TextMeshProUGUI>();
        //oinsCountText = GetComponent<TextMeshProUGUI>();
        // potionsCount = GetComponent<TextMeshProUGUI>();

        modifierScore = 1;

        //Player Component..
        player = GameObject.FindGameObjectWithTag("Player").GetComponent <FroggieMovement>();

        //Player Transform..
        playerCurrentMovement = GameObject.FindGameObjectWithTag("Player").GetComponent <Transform>();


        //As soon as the game started, we would be updaing that information..
        //UpdateScore();

        modifierText.text = "x" + modifierScore.ToString("0.0");
        //coinText.text = coinScore.ToString("0");
        scoreText.text = score.ToString();
    }
 private void Awake()
 {
     Instance = this;
 }