private void OnCollisionEnter2D(Collision2D other)
 {
     if (GameManager.Instance.isServing)
     {
         return;
     }
     if (other.gameObject.layer == LayerMask.NameToLayer("Frisbee"))
     {
         Frisbee frisbee = other.gameObject.GetComponent <Frisbee>();
         frisbee.offsetToPlayer = baseMovement.offsetFrisbee;
         frisbee.SetPlayerPos(baseMovement.transform);
         frisbee.SetIsCaught(true);
         baseMovement.Frisbee = frisbee;
         baseMovement.LockMove();
     }
 }
Ejemplo n.º 2
0
    private void OnTriggerEnter2D(Collider2D other)
    {
        if (_gameManager.isServing)
        {
            return;
        }

        if (other.gameObject.layer == LayerMask.NameToLayer("Frisbee"))
        {
            _playerScore.AddPoint(scoreValue);
            _gameManager.TogglePopUp();
            Frisbee frisbee   = other.gameObject.GetComponentInParent <Frisbee>();
            var     character = isLeftSide ? _gameManager.lPos : _gameManager.rPos;

            frisbee.offsetToPlayer = character.offsetFrisbee;
            frisbee.SetPlayerPos(character.transform);
            frisbee.SetIsCaught(true);
            character.Frisbee = frisbee;
            character.LockMove();
            _gameManager.isServing = true;
        }
    }