public void InitData(FriendPop m, FriendPop.FriendTab i) { bg = this.GetComponent <UISprite>(); btn = this.GetComponent <UIButton>(); pop = m; id = i; SetState(false); }
public void InitData(FriendPop p, FriendData d, int i, FriendPop.FriendTab t) { pop = p; data = d; index = i; tab = t; CheckBtn(); SetInfo(); }
public void FriendPopClick() { if (isShow[(int)PopType.Friend] != true) { GameObject obj = Instantiate(friendPop); obj.SetActive(true); FriendPop pop = obj.GetComponent <FriendPop>(); pop.InitData(); pop.transform.parent = this.transform; pop.transform.localScale = Vector3.one; isShow[(int)PopType.Friend] = true; } }
public void OpenPop(FriendPop p) { pop = p; point = 0; }