// return a list containing all the user's friends public UserList BlGetAllUserFriends(int userId) { FriendDb db = new FriendDb(); UserList temp = db.GetAllUserFriends(userId); return(temp); }
public void BlRemoveFriends(User u1, User u2) { FriendDb db = new FriendDb(); Friendship fr = (Friendship)db.SelectByUsersId(u1.Id, u2.Id)[0]; db.Delete(fr); SaveChanges(); }
public void BlMakeFriends(User u1, User u2) { FriendDb db = new FriendDb(); Friendship fr = new Friendship() { User1 = u1, User2 = u2 }; db.Insert(fr); if (ActiveGameList.Count == 0) { SaveChanges(); // if there is no backgroudnWorker Running, SaveChanges independently } }
public bool BlAreFriends(int user1Id, int user2Id) { FriendDb db = new FriendDb(); return(db.SelectByUsersId(user1Id, user2Id).Count > 0); }