Ejemplo n.º 1
0
    public void initConfig()
    {
        //get the index of the song to play
        songIdx = PlayerPrefs.GetInt(songIdxKey);

        spawner.setConfig(configList[songIdx].spawnerConfig);

        configList[songIdx].freqHoldConfig.src = song;
        freqHold.setConfig(configList[songIdx].freqHoldConfig);

        progressRing.setLength(song.clip.length);
        progressRing.src = song;

        gameOverUI.setToDistort(song);

        song.Play();
        freqHold.activate();
    }
Ejemplo n.º 2
0
    public void resume()
    {
        // hide 'paused' screen
        transform.position = new Vector3(0.5f, -0.5f, 0f);

        selectMode = false;

        // hide all three buttons
        resumeBtn.gameObject.SetActive(false);
        retryBtn.gameObject.SetActive(false);
        menuBtn.gameObject.SetActive(false);

        // resume everything else
        //toDistort.Play();
        AudioListener.pause = false;

        FreqHold freqHold = GameObject.Find("FreqHold").GetComponent <FreqHold>();

        freqHold.activate();

        PlayerScript playerScript = GameObject.Find("Player").GetComponent <PlayerScript>();

        playerScript.SendMessage("Resume");
    }