Ejemplo n.º 1
0
 public PlayerLevelUpPossibilitiesChosen(
     Guid playerId,
     FreeSkillPoint newFreeSkillPoint)
 {
     NewFreeSkillPoint = newFreeSkillPoint;
     PlayerId          = playerId;
 }
Ejemplo n.º 2
0
        private bool HasPlayerFreeSkillForChosenSkill(
            SkillReadModel newSkill,
            FreeSkillPoint freeSkillType)
        {
            switch (freeSkillType)
            {
            case FreeSkillPoint.Normal:
                return(PlayerCanPickNormalSkill(newSkill));

            case FreeSkillPoint.Double:
                return(PlayerCanPickDoubleSkill(newSkill));

            case FreeSkillPoint.PlusOneArmorOrMovement:
                return(PlayerCanPickArmorOrMovement(newSkill));

            case FreeSkillPoint.PlusOneAgility:
                return(PlayerCanPickAgility(newSkill));

            case FreeSkillPoint.PlusOneStrength:
                return(PlayerCanPickPlusOneStrength(newSkill));

            default:
                return(false);
            }
        }
Ejemplo n.º 3
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        public DomainResult RegisterLevelUpSkillPointRoll(FreeSkillPoint freeSkillPoint)
        {
            if (ChoosableSkillPoints < 1)
            {
                return(DomainResult.Error(new PlayerIsNotLeveledUpAndHasNoFreeSkillPoints()));
            }

            var playerLevelUpPossibilitiesChosen = new PlayerLevelUpPossibilitiesChosen(PlayerId, freeSkillPoint);

            Apply(playerLevelUpPossibilitiesChosen);
            return(DomainResult.Ok(playerLevelUpPossibilitiesChosen));
        }
Ejemplo n.º 4
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        private IEnumerable <FreeSkillPoint> RemoveBiggerThan(IEnumerable <FreeSkillPoint> skillPoints, FreeSkillPoint normal)
        {
            var freeSkillPoints = skillPoints.ToList();
            var smallest        = freeSkillPoints.Where(s => s >= normal).Min();

            freeSkillPoints.Remove(smallest);
            return(freeSkillPoints);
        }
Ejemplo n.º 5
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 private static PlayerLevelUpPossibilitiesChosen PlayerChoseLevelUp(FreeSkillPoint freeSkillPoint = default(FreeSkillPoint))
 {
     return(new PlayerLevelUpPossibilitiesChosen(Guid.NewGuid(), freeSkillPoint));
 }
Ejemplo n.º 6
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 public RegisterLevelUpSkillPointRollCommand(FreeSkillPoint freeSkillPoint)
 {
     FreeSkillPoint = freeSkillPoint;
 }