Ejemplo n.º 1
0
 public void OnInitializeCompleted()
 {
     _logger.Info("Server Room Initialize Completed");
     _state = RoomState.Running;
     _rule.GameStart(_contexts);
     _contexts.session.commonSession.SessionMode =
         ModeUtil.CreateSharedPlayerMode(_contexts, _contexts.session.commonSession.RoomInfo.ModeId);
     FreeMapPosition.Init(_contexts);
     DebugUtil.LogInUnity("Server Room Initialize Completed");
 }
Ejemplo n.º 2
0
        public void OnInitializeCompleted()
        {
            logger.Info("Server Room Initialize Completed");
            state = RoomState.Running;
            rule.GameStart(ContextsWrapper.contexts);
            ContextsWrapper.SessionMode =
                ModeUtil.CreateSharedPlayerMode(ContextsWrapper.contexts,
                                                ContextsWrapper.RoomInfo.ModeId);
            DebugUtil.InitShootArchiveS(ContextsWrapper.RoomInfo.RoomDisplayId);
            FreeMapPosition.Init(ContextsWrapper.contexts);
            DebugUtil.LogInUnity("Server Room Initialize Completed");

            if (channelToPlayer.Count == 0)
            {
                /*GameOver(true);*/
            }
        }