public void Start(IEventArgs args) { FreeRuleEventArgs fr = (FreeRuleEventArgs)args; args.TempUse("entity", this); args.TempUse(name, this); if (createAction != null) { createAction.Act(args); } FreeData creator = (FreeData)args.GetUnit("creator"); if (creator != null) { CreatorId = creator.Player.playerInfo.EntityId; } if (skills != null && skills.Count > 0) { skill = new UnitSkill(this); foreach (ISkill sk in skills) { skill.AddSkill(sk); } } move.Start(fr, _entity); xPara.SetValue(_entity.position.Value.x); yPara.SetValue(_entity.position.Value.y); zPara.SetValue(_entity.position.Value.z); if (effect != null) { AutoPositionValue auto = new AutoPositionValue(); auto.SetId(_entity.entityKey.Value.EntityId.ToString()); auto.SetField("pos"); effect.AddAuto(auto); AutoScaleValue scale = new AutoScaleValue(); scale.SetId(_entity.entityKey.Value.EntityId.ToString()); scale.SetField("scale"); effect.AddAuto(scale); effect.SetSelector(new PosAssignSelector(_entity.position.Value.x.ToString(), _entity.position.Value.y.ToString(), _entity.position.Value.z.ToString())); //Debug.LogFormat("start pos {0}", _entity.position.Value.ToString()); effect.Act(args); } args.Resume(name); args.Resume("entity"); }
public virtual void OnCreate(IEventArgs skill) { startTime = skill.Rule.ServerTime; this.ins = new HashSet <long>(); this.showedIds = new HashSet <long>(); this.realKey = FreeUtil.ReplaceVar(key, skill); this.realTime = FreeUtil.ReplaceInt(time, skill); this.paras = new SimpleParaList(); skill.TempUse("buf", this); bool hasCreator = false; if (creator != null && creator.hasFreeData) { skill.TempUse("creator", (FreeData)this.creator.freeData.FreeData); hasCreator = true; } AddParas(skill); if (createAction != null) { createAction.Act(skill); } if (effectAction != null) { effectAction.SetSelector(GetPos(region.GetCenter(skill))); effectAction.SetKey("bufeffect_" + realKey); } else { if (show == null) { show = new FreeEffectShowAction(); show.SetKey(effect); show.SetPos(GetPos(region.GetCenter(skill))); } } skill.Resume("buf"); if (creator != null && hasCreator) { skill.Resume("creator"); } if (!StringUtil.IsNullOrEmpty(condition)) { bufCondition = new ExpParaCondition(FreeUtil.ReplaceVar(condition, skill)); } }
public void Start(IEventArgs args) { this.paras.AddFields(new ObjectFields(_entity.freeData)); FreeRuleEventArgs fr = (FreeRuleEventArgs)args; args.TempUse("entity", this); args.TempUse(name, this); if (createAction != null) { createAction.Act(args); } FreeData creator = (FreeData)args.GetUnit("creator"); if (creator != null) { CreatorId = creator.Player.playerInfo.EntityId; } if (skills != null && skills.Count > 0) { skill = new UnitSkill(this); foreach (ISkill sk in skills) { skill.AddSkill(sk); } } move.Start(fr, _entity); xPara.SetValue(_entity.position.Value.x); yPara.SetValue(_entity.position.Value.y); zPara.SetValue(_entity.position.Value.z); if (effect != null) { AutoPositionValue auto = new AutoPositionValue(); auto.SetId(_entity.entityKey.Value.EntityId.ToString()); auto.SetField("pos"); effect.AddAuto(auto); effect.SetSelector(new PosAssignSelector(_entity.position.Value.x.ToString(), _entity.position.Value.y.ToString(), _entity.position.Value.z.ToString())); HashSet <int> playerIds = new HashSet <int>(); foreach (PlayerEntity player in args.GameContext.player.GetInitializedPlayerEntities()) { playerIds.Add(player.entityKey.Value.EntityId); } effect.SetPlayerIds(playerIds); //Debug.LogFormat("start pos {0}", _entity.position.Value.ToString()); effect.Act(args); lastEffectTime = args.Rule.ServerTime; } args.Resume(name); args.Resume("entity"); }
public virtual bool OnCreate(IEventArgs skill) { startTime = skill.Rule.ServerTime; this.ins = new HashSet <long>(); this.showedIds = new HashSet <long>(); this.realKey = FreeUtil.ReplaceVar(key, skill); this.realTime = FreeUtil.ReplaceInt(time, skill); this.paras = new SimpleParaList(); this.posindex = -1; ParaList list = skill.GetDefault().GetParameters(); if (list.HasPara("posindex")) { posindex = (int)list.Get("posindex").GetValue(); } skill.TempUse("buf", this); IPosSelector pos = GetPos(region.GetCenter(skill)); if (pos.Select(skill).GetInvalid()) { return(false); } bool hasCreator = false; if (creator != null && creator.hasFreeData) { skill.TempUse("creator", (FreeData)this.creator.freeData.FreeData); hasCreator = true; } AddParas(skill); if (createAction != null) { createAction.Act(skill); } if (effectAction != null) { effectAction.SetSelector(pos); effectAction.SetKey("bufeffect_" + realKey); } else { if (show == null) { show = new FreeEffectShowAction(); show.SetKey(effect); show.SetPos(pos); } } skill.Resume("buf"); if (creator != null && hasCreator) { skill.Resume("creator"); } if (!StringUtil.IsNullOrEmpty(condition)) { bufCondition = new ExpParaCondition(FreeUtil.ReplaceVar(condition, skill)); } return(true); }