Ejemplo n.º 1
0
        private void OnOptiTrackFrameReady(FrameOfMocapData data, NatNetClientML client)
        {
            if (data != null)
            {
                List <Tuple <RigidBody, RigidBodyData> > rigidBodyInfo = new List <Tuple <RigidBody, RigidBodyData> >();
                for (int i = 0; i < data.nRigidBodies; i++)
                {
                    RigidBodyData rigidBodyData = data.RigidBodies[i];
                    int           id            = rigidBodyData.ID;

                    RigidBody rigidBody = GetRigidBody(id);
                    if (rigidBody != null)
                    {
                        rigidBodyInfo.Add(new Tuple <RigidBody, RigidBodyData>(rigidBody, rigidBodyData));
                    }
                }

                List <Marker> markerInfo = new List <Marker>();
                for (int i = 0; i < data.nOtherMarkers; i++)
                {
                    if (data.OtherMarkers[i].ID == -1)
                    {
                        markerInfo.Add(data.OtherMarkers[i]);
                    }
                }

                TrackingUpdated?.Invoke(this, new OptiTrackTrackingEventArgs(
                                            rigidBodyInfo, markerInfo, m_natNetClient, data.fTimestamp));
            }
        }
Ejemplo n.º 2
0
        //THE MOST IMPORTANT FUNCTION: to define the UniForm of broadcasting optitrack data.

        /**
         * Modified by daaqing & zsyzgu from Optitrack Standard Program.
         *
         *
         *
         *
         *
         **/
        private void broadcast()
        {
            server.Send("begin");
            FrameOfMocapData frame = m_FrameOfData;

            data += "Frame\n";
            data += frame.fTimestamp + "\n";
            data += DateTime.Now.TimeOfDay.ToString();        // 20:33:50.7187500


            for (int i = 0; i < frame.nRigidBodies; ++i)
            {
                RigidBodyData rb   = frame.RigidBodies[i];
                float[]       quat = new float[4] {
                    rb.qx, rb.qy, rb.qz, rb.qw
                };
                float[] eulers = m_NatNet.QuatToEuler(quat, (int)NATEulerOrder.NAT_XYZr);
                int     id     = rb.ID;
                double  x      = -rb.x * 0.5;
                double  y      = rb.y * 0.5;
                double  z      = rb.z * 0.5;
                double  rx     = RadiansToDegrees(eulers[0]);
                double  ry     = RadiansToDegrees(eulers[1]);
                double  rz     = -RadiansToDegrees(eulers[2]);
                server.Send("rb " + id + " " + x + " " + y + " " + z + " " + rx + " " + ry + " " + rz);
                data += "rb " + id + " " + rb.Tracked + " " + x + " " + y + " " + z + " " + rx + " " + ry + " " + rz + "\n";
            }
            for (int i = 0; i < frame.nOtherMarkers; i++)
            {
                Marker m = frame.OtherMarkers[i];
                data += "x " + m.x + " y " + m.y + " z " + m.z + "\n";
            }
            data += "\n";
            server.Send("end");
        }
        private void NatNetClientOnOnFrameReady(FrameOfMocapData data, NatNetClientML client)
        {
            /*  Exception handler for cases where assets are added or removed.
             *  Data description is re-obtained in the main function so that contents
             *  in the frame handler is kept minimal. */
            if ((data.bTrackingModelsChanged ||
                 data.nMarkerSets != _markerSets.Count ||
                 data.nRigidBodies != _rigidBodies.Count ||
                 data.nSkeletons != _skeletons.Count))
            {
                Logger.Debug("\n===============================================================================\n");
                Logger.Debug("Change in the list of the assets. Refetching the descriptions");

                /*  Clear out existing lists */
                _dataDescriptor.Clear();
                _markerSets.Clear();
                _rigidBodies.Clear();
                _skeletons.Clear();
                _nameById.Clear();

                /* [NatNet] Re-fetch the updated list of descriptors  */
                FetchDataDescriptor();
                Logger.Debug("===============================================================================\n");

                FireDataDescriptionChanged();
            }

            FireOnFrameReady(data);
        }
        private void ExtractRigidBodies(FrameOfMocapData data, IDictionary <string, OptiTrackBody> markerSets, ref MocapFrame handledFrame)
        {
            for (var i = 0; i < data.nRigidBodies; i++)
            {
                var rbData = data.RigidBodies[i]; // Received rigid body descriptions

                if (!rbData.Tracked)
                {
                    continue;
                }

                // add the rigid body with centroid and rotation
                var rb = new OptiTrackBody(rbData.ID.ToString())
                {
                    Centroid = new Vector3(rbData.x, rbData.y, rbData.z) * TranslationUnitMultiplier,
                    Rotation = new Quaternion(rbData.qx, rbData.qy, rbData.qz, rbData.qw),
                    BodyType = Body.EBodyType.RigidBody
                };

                // in addition add each marker as point to the body
                var name = _client.NameById(rbData.ID);
                if (markerSets.TryGetValue(name, out var ms))
                {
                    rb.Name = name;
                    foreach (var point in ms.Points)
                    {
                        rb.Points.Add(point);
                    }
                    markerSets.Remove(name);
                }
                handledFrame.Bodies.Add(rb); // Add to MocapFrame list of bodies
            }
        }
 public virtual void FireOnFrameReady(FrameOfMocapData data)
 {
     if (OnFrameReady != null)
     {
         OnFrameReady(data);
     }
 }
        private void ExtractSkeletons(FrameOfMocapData data, ref MocapFrame handledFrame)
        {
            for (var i = 0; i < data.nSkeletons; i++)
            {
                var sklData = data.Skeletons[i];  // Received skeleton frame data
                var skl     = new Skeleton(sklData.ID.ToString())
                {
                    BodyType = Body.EBodyType.Skeleton
                };

                /*  Now, for each of the skeleton segments  */
                for (var j = 0; j < sklData.nRigidBodies; j++)
                {
                    var boneData = sklData.RigidBodies[j];

                    var bone = new OptiTrackBody(boneData.ID.ToString())
                    {
                        Centroid = new Vector3(boneData.x, boneData.y, boneData.z) * TranslationUnitMultiplier,
                        Rotation = new Quaternion(boneData.qx, boneData.qy, boneData.qz, boneData.qw)
                    };
                    skl.RigidBodies.Add(bone); // Add bone to skeleton
                }
                handledFrame.Bodies.Add(skl);
            }
        }
Ejemplo n.º 7
0
        private void WriteFrame(FrameOfMocapData data, TelemetryData telemetry)
        {
            String str = "";
            bool   recordMarkerData = true;

            //bool recordForcerData = false;
            //bool recordRBData = false;

            str += data.fTimestamp.ToString("F3") + "\t";
            str += telemetry.TransmitLatency.ToString("F3") + "\t";
            str += telemetry.TotalLatency.ToString("F3") + "\t";
            str += telemetry.DroppedFrames.ToString() + "\t";

            // 'all' markerset data
            if (recordMarkerData)
            {
                for (int i = 0; i < m_FrameOfData.nMarkerSets; i++)
                {
                    NatNetML.MarkerSetData ms = m_FrameOfData.MarkerSets[i];
                    if (ms.MarkerSetName == "all")
                    {
                        for (int j = 0; j < ms.nMarkers; j++)
                        {
                            str += ms.Markers[j].x.ToString("F3") + "\t";
                            str += ms.Markers[j].y.ToString("F3") + "\t";
                            str += ms.Markers[j].z.ToString("F3") + "\t";
                        }
                    }
                }
            }

            mWriter.WriteLine(str);
        }
        private IDictionary <string, OptiTrackBody> ExtractMarkerSets(FrameOfMocapData data)
        {
            var markerSets = new Dictionary <string, OptiTrackBody>();

            for (var i = 0; i < data.nMarkerSets - 1; i++)
            {
                var msData = data.MarkerSets[i]; // Received marker set descriptions
                var ms     = new OptiTrackBody(msData.MarkerSetName)
                {
                    BodyType = msData.nMarkers > 1
                        ? Body.EBodyType.MarkerSet
                        : Body.EBodyType.Marker
                };
                for (var j = 0; j < msData.nMarkers; j++)
                {
                    var markerData = msData.Markers[j];
                    var markerId   = markerData.ID == -1 ? j : markerData.ID;
                    var marker     = new Point(new Vector3(markerData.x, markerData.y, markerData.z) * TranslationUnitMultiplier)
                    {
                        Name = string.Join(PointIdDivider, msData.MarkerSetName, markerId),
                    };
                    ms.Points.Add(marker);
                }
                markerSets.Add(msData.MarkerSetName, ms);
            }

            return(markerSets);
        }
Ejemplo n.º 9
0
        public InputFrame(FrameOfMocapData data, double frameDeltaTime)
        {
            BallPosition = Vector <double> .Build.DenseOfArray(new double[] {
                data.OtherMarkers[0].x * 1000.0,
                data.OtherMarkers[0].y * 1000.0,
                data.OtherMarkers[0].z * 1000.0
            });

            DeltaTime = frameDeltaTime;
        }
        /*
         * Method that is extracting Rigidbodies and Skeletons from FrameOfMocapData
         */
        public void ExtractBodies(FrameOfMocapData data, ref MocapFrame handledFrame)
        {
            /* save all marker sets in local dict to add all markers to
             * their corresponding rigid bodies or skeletons
             */
            var markerSets = ExtractMarkerSets(data);

            ExtractRigidBodies(data, markerSets, ref handledFrame);
            ExtractSkeletons(data, ref handledFrame);
        }
Ejemplo n.º 11
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        public InputFrame(FrameOfMocapData data)
        {
            Position = Vector <double> .Build.DenseOfArray(new double[] {
                data.OtherMarkers[0].x * 1000.0,
                data.OtherMarkers[0].y * 1000.0,
                data.OtherMarkers[0].z * 1000.0
            });

            FrameDeltaTime = data.fTimestamp - timestamp;
            timestamp      = data.fTimestamp;
        }
        //Method to handle frame events
        public void ClientFrameReady(FrameOfMocapData data)
        {
            /* Write values into the handledFrame object */
            var handledFrame =
                new MocapFrame(_adapter.Config.Name, _adapter.Config.AdapterType)
            {
                Latency = ExtractLatency(data)
            };

            ExtractBodies(data, ref handledFrame);

            _adapter.OnFrameAvailable(handledFrame);
        }
Ejemplo n.º 13
0
        public static void GetMarkersCallback(FrameOfMocapData frame, NatNetClientML client)
        {
            markers = new List <Point3d>();
            for (int i = 0; i < frame.nOtherMarkers; ++i)
            {
                Point3d pt = new Point3d(frame.OtherMarkers[i].x * 1000.0, frame.OtherMarkers[i].y * 1000.0, frame.OtherMarkers[i].z * 1000.0);
                pt.Transform(xform);
                markers.Add(pt);
                marker_sizes.Add(1.0f);
                //marker_sizes.Add(frame.OtherMarkers[i].size);
            }

            Rhino.RhinoDoc.ActiveDoc.Views.Redraw();
        }
Ejemplo n.º 14
0
        private void ProcessFrame(FrameOfMocapData data, NatNetClientML client)
        {
            double frameDeltaTime = data.fTimestamp - frameTimestamp;

            frameTimestamp = data.fTimestamp;

            var receivedFrame = new InputFrame(data, frameDeltaTime);
            var args          = new FrameReceivedEventArgs {
                ReceivedFrame    = receivedFrame,
                PrevBallPosition = ballPosition
            };

            ballPosition = receivedFrame.BallPosition;
            FrameReceived?.Invoke(this, args);
        }
        void m_NatNet_OnFrameReady(NatNetML.FrameOfMocapData data, NatNetML.NatNetClientML client)
        {
            m_FrameQueue.Clear();
            FrameOfMocapData deepCopy = new FrameOfMocapData(data);

            m_FrameQueue.Enqueue(deepCopy);

            FOutputFrameData.SliceCount = 1;
            FOutputFrameData[0]         = deepCopy;

            FOutputTimestamp.SliceCount = 1;
            FOutputTimestamp[0]         = deepCopy.fTimestamp;

            FOutputFrameCount.SliceCount = 1;
            FOutputFrameCount[0]         = deepCopy.iFrame;
        }
        private void GetLastFrameOfDataButton_Click(object sender, EventArgs e)
        {
            // [NatNet] GetLastFrameOfData can be used to poll for the most recent avail frame of mocap data.
            // This mechanism is slower than the event handler mechanism, and in general is not recommended,
            // since it must wait for a frame to become available and apply a lock to that frame while it copies
            // the data to the returned value.

            // get a copy of the most recent frame of data
            // returns null if not available or cannot obtain a lock on it within a specified timeout
            FrameOfMocapData data = m_NatNet.GetLastFrameOfData();

            if (data != null)
            {
                // do something with the data
                String frameInfo = String.Format("FrameID : {0}", data.iFrame);
                OutputMessage(frameInfo);
            }
        }
        /// <summary>
        /// [NatNet] m_NatNet_OnFrameReady will be called when a frame of Mocap
        /// data has is received from the server application.
        ///
        /// Note: This callback is on the network service thread, so it is
        /// important to return from this function quickly as possible
        /// to prevent incoming frames of data from buffering up on the
        /// network socket.
        ///
        /// Note: "data" is a reference structure to the current frame of data.
        /// NatNet re-uses this same instance for each incoming frame, so it should
        /// not be kept (the values contained in "data" will become replaced after
        /// this callback function has exited).
        /// </summary>
        /// <param name="data">The actual frame of mocap data</param>
        /// <param name="client">The NatNet client instance</param>
        void m_NatNet_OnFrameReady(NatNetML.FrameOfMocapData data, NatNetML.NatNetClientML client)
        {
            double           elapsedIntraMS = 0.0f;
            QueryPerfCounter intraTimer     = new QueryPerfCounter();

            intraTimer.Start();

            // check and report frame arrival period (time elapsed since previous frame arrived)
            m_FramePeriodTimer.Stop();
            double elapsedMS = m_FramePeriodTimer.Duration();

            if ((mLastFrame % 100) == 0)
            {
                OutputMessage("FrameID:" + data.iFrame + "   Timestamp: " + data.fTimestamp + "   Period:" + elapsedMS);
            }

            // check and report frame drop
            if ((mLastFrame != 0) && ((data.iFrame - mLastFrame) != 1))
            {
                OutputMessage("Frame Drop: ( ThisFrame: " + data.iFrame.ToString() + "  LastFrame: " + mLastFrame.ToString() + " )");
            }

            // [NatNet] Add the incoming frame of mocap data to our frame queue,
            // Note: the frame queue is a shared resource with the UI thread, so lock it while writing
            lock (syncLock)
            {
                // [optional] clear the frame queue before adding a new frame
                m_FrameQueue.Clear();
                FrameOfMocapData deepCopy = new FrameOfMocapData(data);
                m_FrameQueue.Enqueue(deepCopy);
            }

            intraTimer.Stop();
            elapsedIntraMS = intraTimer.Duration();
            if (elapsedIntraMS > 5.0f)
            {
                OutputMessage("Warning : Frame handler taking too long: " + elapsedIntraMS.ToString("F2"));
            }

            mLastFrame = data.iFrame;
            m_FramePeriodTimer.Start();
        }
Ejemplo n.º 18
0
        /// <summary>
        /// [NatNet] Request a description of the Active Model List from the server (e.g. Motive) and build up a new spreadsheet
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>

        //处理帧数据 //保存数据
        void ProcessFrameOfData(ref NatNetML.FrameOfMocapData data)
        {
            // detect and reported any 'reported' frame drop (as reported by server)
            if (m_fLastFrameTimestamp != 0.0f)
            {
                double framePeriod = 1.0f / m_ServerFramerate;
                double thisPeriod  = data.fTimestamp - m_fLastFrameTimestamp;
                double fudgeFactor = 0.002f; // 2 ms
                if ((thisPeriod - framePeriod) > fudgeFactor)
                {
                    //OutputMessage("Frame Drop: ( ThisTS: " + data.fTimestamp.ToString("F3") + "  LastTS: " + m_fLastFrameTimestamp.ToString("F3") + " )");
                    mDroppedFrames++;
                }
            }

            // check and report frame drop (frame id based)
            if (mLastFrame != 0)
            {
                if ((data.iFrame - mLastFrame) != 1)
                {
                    //OutputMessage("Frame Drop: ( ThisFrame: " + data.iFrame.ToString() + "  LastFrame: " + mLastFrame.ToString() + " )");
                    //mDroppedFrames++;
                }
            }

            // recording : write packet to data file


            // [NatNet] Add the incoming frame of mocap data to our frame queue,
            // Note: the frame queue is a shared resource with the UI thread, so lock it while writing
            lock (syncLock)
            {
                // [optional] clear the frame queue before adding a new frame
                m_FrameQueue.Clear();
                FrameOfMocapData deepCopy = new FrameOfMocapData(data);
                m_FrameQueue.Enqueue(deepCopy);
            }

            mLastFrame            = data.iFrame;
            m_fLastFrameTimestamp = data.fTimestamp;
        }
 /*
  * Method that is extracting the latency from FrameOfMocapData
  */
 public float ExtractLatency(FrameOfMocapData data)
 {
     /* So far without transmission latency
      * client instance is needed, can't really find the right thing in OptiTrackClient -> NatNet though*/
     return(data.TransmitTimestamp - data.CameraMidExposureTimestamp);
 }
Ejemplo n.º 20
0
        void ProcessFrameOfData(ref NatNetML.FrameOfMocapData data)
        {
            TelemetryData telemetry = new TelemetryData();
            bool          bMotiveHardwareLatenciesAvailable = data.CameraMidExposureTimestamp != 0;

            if (bMotiveHardwareLatenciesAvailable)
            {
                telemetry.TotalLatency       = mNatNet.SecondsSinceHostTimestamp(data.CameraMidExposureTimestamp) * 1000.0;
                telemetry.MotiveTotalLatency = (data.TransmitTimestamp - data.CameraMidExposureTimestamp) / (double)desc.HighResClockFrequency * 1000.0;
            }
            bool bMotiveLatenciesAvailable = data.CameraDataReceivedTimestamp != 0;

            if (bMotiveLatenciesAvailable)
            {
            }
            telemetry.TransmitLatency = mNatNet.SecondsSinceHostTimestamp(data.TransmitTimestamp) * 1000.0;


            // detect and reported any 'reported' frame drop (as reported by server)
            if (m_fLastFrameTimestamp != 0.0f)
            {
                double framePeriod = 1.0f / m_ServerFramerate;
                double thisPeriod  = data.fTimestamp - m_fLastFrameTimestamp;
                double delta       = thisPeriod - framePeriod;
                double fudgeFactor = 0.002f; // 2 ms
                if (delta > fudgeFactor)
                {
                    //OutputMessage("Frame Drop: ( ThisTS: " + data.fTimestamp.ToString("F3") + "  LastTS: " + m_fLastFrameTimestamp.ToString("F3") + " )");
                    double missingPeriod = delta / framePeriod;
                    int    nMissing      = (int)(missingPeriod + 0.5);
                    mDroppedFrames         += nMissing;
                    telemetry.DroppedFrames = nMissing;
                    droppedFrameIndicator   = 10; // for graphing only
                }
                else
                {
                    droppedFrameIndicator = 0;
                }
            }

            // check and report frame drop (frame id based)
            if (mLastFrame != 0)
            {
                if ((data.iFrame - mLastFrame) != 1)
                {
                    //OutputMessage("Frame Drop: ( ThisFrame: " + data.iFrame.ToString() + "  LastFrame: " + mLastFrame.ToString() + " )");
                    //mDroppedFrames++;
                }
            }

            /*
             * if (data.bTrackingModelsChanged)
             *  mNeedTrackingListUpdate = true;
             */
            // NatNet manages the incoming frame of mocap data, so if we want to keep it, we must make a copy of it
            FrameOfMocapData deepCopy = new FrameOfMocapData(data);

            // Add frame to a background queue for access by other threads
            // Note: this lock should always succeed immediately, unless connecting/disconnecting, when the queue gets reset
            lock (BackQueueLock)
            {
                m_BackQueue.Enqueue(deepCopy);

                // limit background queue size to 10 frames
                while (m_BackQueue.Count > 3)
                {
                    m_BackQueue.Dequeue();
                }
            }

            // Update the shared UI queue, only if the UI thread is not updating (we don't want to wait here as we're in the data update thread)
            bool lockAcquired = false;

            try
            {
                Monitor.TryEnter(FrontQueueLock, ref lockAcquired);
                if (lockAcquired)
                {
                    // [optional] clear the frame queue before adding a new frame (UI only wants most recent frame)
                    m_FrontQueue.Clear();
                    m_FrontQueue.Enqueue(deepCopy);

                    m_FrameTransitLatencies.Clear();
                    m_FrameTransitLatencies.Enqueue(telemetry.TransmitLatency);

                    m_TotalLatencies.Clear();
                    m_TotalLatencies.Enqueue(telemetry.TotalLatency);
                }
                else
                {
                    mUIBusyCount++;
                }
            }
            finally
            {
                if (lockAcquired)
                {
                    Monitor.Exit(FrontQueueLock);
                }
            }

            // recording : write packet to data file
            if (mRecording)
            {
                WriteFrame(deepCopy, telemetry);
            }

            mLastFrame            = data.iFrame;
            m_fLastFrameTimestamp = data.fTimestamp;
        }
Ejemplo n.º 21
0
        public double[] get_last_frame(string track_type, int object_num)
        {
            /*
             * when asking for data set, default to the first marker set
             */
            //grab a frame
            FrameOfMocapData data = mNatNet.GetLastFrameOfData();


            //
            switch (track_type)
            {
            default:
                Console.WriteLine("Unrecognized track object type {0}", track_type);
                return(null);

            case "markers":     //defailt to return first marker of the firsr marker set
                NatNetML.MarkerSetData ms = data.MarkerSets[0];
                if (object_num < ms.nMarkers)
                {
                    return(new double[3] {
                        ms.Markers[object_num].x * m_ServerToMillimeters,
                        ms.Markers[object_num].x * m_ServerToMillimeters,
                        ms.Markers[object_num].z * m_ServerToMillimeters
                    });
                }
                else
                {
                    Console.WriteLine("the specified object number( {0} ) is greater than the total markers ({1})", object_num, ms.nMarkers);
                    return(null);
                }



            case "rb":

                if (debug)
                {
                    Console.WriteLine("asked for rigid body number {0}", object_num);
                    Console.WriteLine("number of rigid body: {0}", data.nRigidBodies);
                }

                if (object_num < data.nRigidBodies)
                {
                    NatNetML.RigidBodyData rb = data.RigidBodies[object_num];
                    //get the quotenions
                    float[] quat = new float[4] {
                        rb.qx, rb.qy, rb.qz, rb.qw
                    };
                    float[] eulers = new float[3];
                    eulers = NatNetClientML.QuatToEuler(quat, NATEulerOrder.NAT_XYZr);
                    double x = RadiansToDegrees(eulers[0]);         // convert to degrees
                    double y = RadiansToDegrees(eulers[1]);
                    double z = RadiansToDegrees(eulers[2]);
                    if (debug)
                    {
                        Console.WriteLine("received x y z positions");
                        Console.WriteLine("{0}, {1}, {2}", x, y, z);
                        stopwatch.Stop();
                        Console.WriteLine("Reading the quene takes {0} ms", stopwatch.ElapsedMilliseconds);
                    }


                    return(new double[7] {
                        rb.x *m_ServerToMillimeters,                         //mm for obvious reaons
                        rb.y *m_ServerToMillimeters,
                        rb.z *m_ServerToMillimeters,
                        x, y, z, data.iFrame
                    });                                                //angles in degrees
                }
                else
                {
                    return(null);
                }
            }
        }
        /// <summary>
        /// [NatNet] m_NatNet_OnFrameReady will be called when a frame of Mocap
        /// data has is received from the server application.
        ///
        /// Note: This callback is on the network service thread, so it is
        /// important to return from this function quickly as possible 
        /// to prevent incoming frames of data from buffering up on the
        /// network socket.
        ///
        /// Note: "data" is a reference structure to the current frame of data.
        /// NatNet re-uses this same instance for each incoming frame, so it should
        /// not be kept (the values contained in "data" will become replaced after
        /// this callback function has exited).
        /// </summary>
        /// <param name="data">The actual frame of mocap data</param>
        /// <param name="client">The NatNet client instance</param>
        void m_NatNet_OnFrameReady(NatNetML.FrameOfMocapData data, NatNetML.NatNetClientML client)
        {
            double elapsedIntraMS = 0.0f;
            QueryPerfCounter intraTimer = new QueryPerfCounter();
            intraTimer.Start();

            // check and report frame arrival period (time elapsed since previous frame arrived)
            m_FramePeriodTimer.Stop();
            double elapsedMS = m_FramePeriodTimer.Duration();
            if ( (mLastFrame % 100) == 0)
            {
                OutputMessage("FrameID:" + data.iFrame + "   Timestamp: " + data.fTimestamp + "   Period:" + elapsedMS);
            }

            // check and report frame drop
            if ((mLastFrame != 0) && ((data.iFrame - mLastFrame) != 1))
            {
                OutputMessage("Frame Drop: ( ThisFrame: " + data.iFrame.ToString() + "  LastFrame: " + mLastFrame.ToString() + " )");
            }

            // [NatNet] Add the incoming frame of mocap data to our frame queue,
            // Note: the frame queue is a shared resource with the UI thread, so lock it while writing
            lock (syncLock)
            {
                // [optional] clear the frame queue before adding a new frame
                m_FrameQueue.Clear();
                FrameOfMocapData deepCopy = new FrameOfMocapData(data);
                m_FrameQueue.Enqueue(deepCopy);
            }

            intraTimer.Stop();
            elapsedIntraMS = intraTimer.Duration();
            if (elapsedIntraMS > 5.0f)
            {
                OutputMessage("Warning : Frame handler taking too long: " + elapsedIntraMS.ToString("F2"));
            }

            mLastFrame = data.iFrame;
            m_FramePeriodTimer.Start();
        }
Ejemplo n.º 23
0
        static void ProcessFrameOfData(ref NatNetML.FrameOfMocapData data)
        {
            // detect and reported any 'reported' frame drop (as reported by server)
            if (m_fLastFrameTimestamp != 0.0f)
            {
                double framePeriod = 1.0f / m_ServerFramerate;
                double thisPeriod = data.fTimestamp - m_fLastFrameTimestamp;
                double fudgeFactor = 0.002f; // 2 ms
                if ((thisPeriod - framePeriod) > fudgeFactor)
                {
                    //Console.WriteLine("Frame Drop: ( ThisTS: " + data.fTimestamp.ToString("F3") + "  LastTS: " + m_fLastFrameTimestamp.ToString("F3") + " )");
                    mDroppedFrames++;
                }
            }

            // check and report frame drop (frame id based)
            if (mLastFrame != 0)
            {
                if ((data.iFrame - mLastFrame) != 1)
                {
                    //Console.WriteLine("Frame Drop: ( ThisFrame: " + data.iFrame.ToString() + "  LastFrame: " + mLastFrame.ToString() + " )");
                    //mDroppedFrames++;
                }
            }

            // [NatNet] Add the incoming frame of mocap data to our frame queue,
            // Note: the frame queue is a shared resource with the UI thread, so lock it while writing
            lock (syncLock)
            {
                // [optional] clear the frame queue before adding a new frame
                m_FrameQueue.Clear();
                FrameOfMocapData deepCopy = new FrameOfMocapData(data);
                m_FrameQueue.Enqueue(deepCopy);
            }

            mLastFrame = data.iFrame;
            m_fLastFrameTimestamp = data.fTimestamp;
        }