protected override void RegisterTests() { base.RegisterTests(); FrameGameSystem.DrawOrder = -1; FrameGameSystem.TakeScreenshot(); FrameGameSystem.Draw(Test1); FrameGameSystem.Draw(Test2); FrameGameSystem.Draw(Test3); FrameGameSystem.Draw(Test4); FrameGameSystem.Draw(Test5); FrameGameSystem.Draw(Test6); FrameGameSystem.Draw(Draw1).TakeScreenshot(); FrameGameSystem.Draw(Draw2).TakeScreenshot(); }
protected override void RegisterTests() { base.RegisterTests(); FrameGameSystem.DrawOrder = -1; FrameGameSystem.TakeScreenshot(5); // skip some frames in order to be sure that the picking will work FrameGameSystem.Draw(Draw1).TakeScreenshot(); FrameGameSystem.Draw(Draw2).TakeScreenshot(); FrameGameSystem.Draw(Draw3).TakeScreenshot(); FrameGameSystem.Draw(Draw4).TakeScreenshot(); FrameGameSystem.Draw(Draw5).TakeScreenshot(); FrameGameSystem.Draw(Draw6).TakeScreenshot(); FrameGameSystem.Draw(Draw7).TakeScreenshot(); FrameGameSystem.Draw(Draw8).TakeScreenshot(); FrameGameSystem.Draw(Draw9).TakeScreenshot(); FrameGameSystem.Draw(Draw10).TakeScreenshot(); FrameGameSystem.Draw(Draw11).TakeScreenshot(); }
protected override void RegisterTests() { base.RegisterTests(); FrameGameSystem.DrawOrder = -1; FrameGameSystem.TakeScreenshot(); FrameGameSystem.Draw(1, Test1); FrameGameSystem.Draw(2, PrepareTest2); FrameGameSystem.Draw(3, Test2); FrameGameSystem.Draw(4, PrepareTest3); FrameGameSystem.Draw(5, Test3); FrameGameSystem.Draw(6, PrepareTest4); FrameGameSystem.Draw(7, Test4); FrameGameSystem.Draw(8, PrepareTest5); FrameGameSystem.Draw(9, Test5); FrameGameSystem.Draw(10, PrepareTest6); FrameGameSystem.Draw(11, Test6); FrameGameSystem.Draw(12, Draw1).TakeScreenshot(12); FrameGameSystem.Draw(13, Draw2).TakeScreenshot(13); }
protected override void RegisterTests() { base.RegisterTests(); FrameGameSystem.TakeScreenshot(2); }