void Start() { falcon = gameObject.GetComponent <Rigidbody>(); GetComponent <BoxCollider>().enabled = false; falcon.useGravity = false; moving = true; pos = new Vector3(target.position.x + 5, target.position.y + 10, -1f); transform.position = pos; //sets the position of the falcon turningPoint = new Vector3(-20f, 20f, -1f); falconSpeed = 5f; falcon.AddForce(-2f, -2f, 0f); foxScript = FindObjectOfType <FoxScript>(); // returns the pobject that matches }
void Start() { bugButton[0] = GameObject.Find("yellow").GetComponent <Button>(); bugButton[0].onClick.AddListener(yellowDecrease); bugButton[1] = GameObject.Find("blue").GetComponent <Button>(); bugButton[1].onClick.AddListener(blueDecrease); bugButton[2] = GameObject.Find("green").GetComponent <Button>(); bugButton[2].onClick.AddListener(greenDecrease); bugButton[3] = GameObject.Find("red").GetComponent <Button>(); bugButton[3].onClick.AddListener(redDecrease); foxScript = FindObjectOfType <FoxScript>(); }