public void Should_Not_Push_An_3_In_An_Empty_Pile() { IPile pile = new FoundationPile(); var card3 = new Card(3, CardType.Spade); Assert.False(pile.Push(card3)); }
public object Clone() { FoundationPile clonePile = new FoundationPile(this.suit); clonePile.cards = new Stack <Card>(this.cards.Select(c => c.Clone()).Cast <Card>().Reverse()); return(clonePile); }
public void Should_Push_An_Ace_In_An_Empty_Pile() { IPile pile = new FoundationPile(); var card = new Card(1, CardType.Spade); Assert.True(pile.Push(card)); }
public void Should_Not_Pop_If_Target_Is_Stock() { IPile pile = new FoundationPile(); var cardACE = new Card(1, CardType.Spade); pile.Push(cardACE); IPile target = new StockPile(); Assert.False(pile.PopRefactor(target)); }
public void Should_Push_An_3_In_An_Pile_Witn_2() { IPile pile = new FoundationPile(); var cardACE = new Card(1, CardType.Spade); var card2 = new Card(2, CardType.Spade); var card3 = new Card(3, CardType.Spade); pile.Push(cardACE); pile.Push(card2); Assert.True(pile.Push(card3)); }
public GameState() { this.stockPile = new Stack <Card>(); this.wastePile = new Stack <Card>(); Suit[] suits = new Suit[] { Suit.Hearts, Suit.Diamonds, Suit.Clubs, Suit.Spades }; foundationPiles = new FoundationPile[suits.Length]; for (int i = 0; i < suits.Length; i++) { FoundationPile pile = new FoundationPile(suits[i]); foundationPiles[i] = pile; } }
public void Should_Pop_If_Target_Is_Not_Stock() { IPile pile = new FoundationPile(); var cardACE = new Card(1, CardType.Spade); pile.Push(cardACE); Mock <IPile> mockPile = new Mock <IPile>(); IPile target = new TableauPile(); Assert.True(pile.PopRefactor(target)); }
public bool IsLegal_FoundationMove(Card selectedCard, FoundationPile pile) { if (selectedCard.suit == pile.suit) { if (pile.cards.Count == 0) { return(selectedCard.value == 1); } if (selectedCard.value == (pile.cards.Peek().value + 1)) { return(true); } } return(false); }
public int GetCardColumn(Card card) { for (int i = 0; i < tableu.Length; i++) { CardColumn tableuColumn = tableu[i]; if (tableuColumn.faceDownCards.Contains(card) || tableuColumn.faceUpCards.Contains(card)) { return(i); } } for (int i = 0; i < foundationPiles.Length; i++) { FoundationPile foundationPile = foundationPiles[i]; if (foundationPile.cards.Contains(card)) { return(i); } } return(-1); }
public void Setup() { _pile = new FoundationPile(); }
public void Setup() { this.foundationPile = new FoundationPile(CardSuit.Clubs); }