public Vector2 PointAtAngle(double angle) { return(new Vector2(x + radius * Math.Cos(Formula.AngleToRadian(angle)), y + radius * Math.Sin(Formula.AngleToRadian(angle)))); }
public Vector2 PointAtAngle(float angle) { return(new Vector2(x + a * Math.Cos(Formula.AngleToRadian(angle)), y + b * Math.Sin(Formula.AngleToRadian(angle)))); }