// Use this for initialization void Start() { forcep = GameObject.Find("Grasping_forceps"); sc = forcep.GetComponent <Forceps>(); }
public Surgeon(Forceps forceps) => _forceps = forceps;
// Use this for initialization void Start() { forcep = GameObject.Find("Grasping_forceps"); sc = forcep.GetComponent <Forceps>(); }
public Surgeon(Forceps forceps) => _forceps = forceps;