public void RunningChildReturnsRunning()
        {
            var child = new ReturnXNode(NodeStatus.RUNNING);
            var node  = new ForceSuccessNode(child);

            var status = node.Tick();

            Assert.That(status, Is.EqualTo(NodeStatus.RUNNING));
        }
        public void FailureChildReturnsSuccess()
        {
            var child = new AlwaysFailureNode();
            var node  = new ForceSuccessNode(child);

            var status = node.Tick();

            Assert.That(status, Is.EqualTo(NodeStatus.SUCCESS));
        }