public void UpdatePanel(ForceSide panel) { panelTitleText.text = panel.title; initalVelocityText.text = panel.initialVelocity.ToString(); forceText.text = panel.force.ToString(); forceDurationText.text = panel.forceDuration.ToString(); forceDelayText.text = panel.forceDelay.ToString(); }
void Start() { rb = GetComponent <Rigidbody>(); defaultPos = transform.localPosition; defaultRot = transform.localRotation; forwardForce = new ForceSide("Forward"); backwardForce = new ForceSide("Backward"); upwardForce = new ForceSide("Upward"); downwardForce = new ForceSide("Downward"); leftForce = new ForceSide("Left"); rightForce = new ForceSide("Right"); ship = FindObjectOfType <Ship>(); ToggleLines(); }
/// <summary> /// 建造一个新建筑 /// </summary> /// <param name="name">Name.</param> /// <param name="level">Level.</param> /// <param name="node">Node.</param> /// <param name="forceSide">Force side.</param> public void CreateBuildings(string name,int level,Node node,ForceSide forceSide) { }