Ejemplo n.º 1
0
    /* xAssign
     * called by citizens (usually when dropped) to update task
     * attributes and possibly start production*/
    public override void Assign(GameObject citizen_in)
    {
        base.Assign(citizen_in);

        ghost.Initialize(pathStartLoc, citizen_in.GetComponent <CitizenBehavior>());
        setIconSearch();
    }