Ejemplo n.º 1
0
 public Area(int APIversion, EventHandler handler, uint version,
             uint name, byte priority, FootprintPolyFlags areaTypeFlags, IEnumerable <PolygonPoint> closedPolygon,
             IntersectionFlags intersectionObjectType, IntersectionFlags allowIntersectionTypes,
             SurfaceTypeFlags surfaceTypeFlags, SurfaceAttribute surfaceAttributeFlags,
             byte deprecatedLevelOffset, BoundingBox boundingBox3D)
     : base(APIversion, handler)
 {
     this.ParentVersion          = version;
     this.name                   = name;
     this.priority               = priority;
     this.areaTypeFlags          = areaTypeFlags;
     this.pointList              = closedPolygon == null ? null : new PolygonPointList(handler, closedPolygon);
     this.intersectionObjectType = intersectionObjectType;
     this.allowIntersectionTypes = allowIntersectionTypes;
     this.surfaceTypeFlags       = surfaceTypeFlags;
     this.surfaceAttributeFlags  = surfaceAttributeFlags;
     this.deprecatedLevelOffset  = deprecatedLevelOffset;
     this.boundingBox3D          = new BoundingBox(APIversion, handler, boundingBox3D);
 }
Ejemplo n.º 2
0
            void Parse(Stream s)
            {
                BinaryReader r = new BinaryReader(s);

                this.name                   = r.ReadUInt32();
                this.priority               = r.ReadByte();
                this.areaTypeFlags          = (FootprintPolyFlags)r.ReadUInt32();
                this.pointList              = new PolygonPointList(handler, s);
                this.intersectionObjectType = (IntersectionFlags)r.ReadUInt32();
                this.allowIntersectionTypes = (IntersectionFlags)r.ReadUInt32();
                this.surfaceTypeFlags       = (SurfaceTypeFlags)r.ReadUInt32();
                this.surfaceAttributeFlags  = (SurfaceAttribute)r.ReadUInt32();
                this.deprecatedLevelOffset  = r.ReadByte();
                float min3d_x = r.ReadSingle();
                float min3d_z = r.ReadSingle();
                float max3d_x = r.ReadSingle();
                float max3d_z = r.ReadSingle();
                float min3d_y = r.ReadSingle();
                float max3d_y = r.ReadSingle();

                boundingBox3D = new BoundingBox(1, handler, new Vertex(1, handler, min3d_x, min3d_y, min3d_z),
                                                new Vertex(1, handler, max3d_x, max3d_y, max3d_z));
            }