public void FoodCollected(FoodUIData foodData) { if (OnFoodCollected != null) { OnFoodCollected(foodData); } }
private void OnFoodCollected(FoodUIData foodData) { //Debug.Log("Updating Food for " + playerID + " " + foodData.playerID); if (playerID == foodData.playerID) { // Debug.Log("Food name " + food.gameObject.name); food.text = "Food: " + foodData.foodCount; } }