private void OnTriggerExit(Collider col) { if (col.gameObject.tag == "Player") { chaser.SetTargetPatrol(); //patrol.transform.position = chaser.transform.position; } }
private void OnTriggerExit(Collider col) { if (col.gameObject.tag == "Player") { chaser.SetTargetPatrol(); //patrol.transform.position = chaser.transform.position; } }