Ejemplo n.º 1
0
    void OnCollisionEnter(Collision col)
    {
        if (col.gameObject.tag != "Player" && col.gameObject.layer != 13)
        {
            if (myBody)
            {
                //myBody.isKinematic = true;
                GameObject go = new GameObject();
                go.transform.position = this.transform.position;
                go.transform.parent   = col.transform;

                FollowPoint _fp = this.GetComponent <FollowPoint>();
                _fp.FollowTransform = go.transform;
                _fp.enabled         = true;
                Physics.IgnoreCollision(this.GetComponent <Collider>(), col.collider, true);

                Destroy(myBody);
                Destroy(this.GetComponent <Assets.Scripts.Util.VelocityInfo>());

                SphereCollider myCollider = this.transform.GetComponent <SphereCollider>();
                myCollider.radius = 0.5f;
                //this.transform.parent = go.transform;
            }
        }

        if (col.gameObject.layer == 13)
        {
            bubbleBurstSystem.Play();
            GetComponent <MeshRenderer>().enabled   = false;
            GetComponent <SphereCollider>().enabled = false;
            StartCoroutine(WaitToDestroy(1.0f));
        }
    }
Ejemplo n.º 2
0
 public void Defollow()
 {
     if (null != mTarget)
     {
         FollowPoint.DestroyFollowTrans(mTarget);
     }
 }
Ejemplo n.º 3
0
        void Follow(Transform target, float height = 0f)
        {
            Defollow();

            if (null != target)
            {
                mTarget = FollowPoint.CreateFollowTrans(target, height);

                mSmoothFollower.Update(mTarget.position, Time.deltaTime, true);
            }
            else
            {
                mTarget = null;
            }
        }
Ejemplo n.º 4
0
    public static Transform CreateFollowTrans(Transform target, float height = 0f)
    {
        FollowPoint[] fpArray     = target.GetComponentsInChildren <FollowPoint>(true);
        int           followIndex = fpArray.Length;

        GameObject followObj = new GameObject("FollowPoint", typeof(FollowPoint));

        followObj.transform.parent        = target;
        followObj.transform.localRotation = Quaternion.identity;
        followObj.transform.localScale    = Vector3.one;
        followObj.transform.localPosition = GetLocalPos(followIndex) + Vector3.up * height;
        FollowPoint fp = followObj.GetComponent <FollowPoint>();

        fp.mHeight = height;

        return(followObj.transform);
    }
Ejemplo n.º 5
0
 void Start()
 {
     follow = GetComponent <FollowPoint>();
     charge = GetComponent <CoilCharge>();
     launch = GetComponent <CoilLaunch>();
 }