// Start is called before the first frame update
 void Start()
 {
     cameraSM        = new CameraStateMachine();
     still           = new CameraStill(this, cameraSM);
     shoulder        = new CameraShoulder(this, cameraSM);
     ocarina         = new CameraOcarina(this, cameraSM);
     playerTransform = GameObject.FindGameObjectWithTag("Player").transform;
     playerScript    = FindObjectOfType <FocusPlayer>();
     cameraSM.Initialize(still);
 }
Ejemplo n.º 2
0
 // Start is called before the first frame update
 void Start()
 {
     cam = Camera.main;
     fp  = cam.GetComponent <FocusPlayer>();
 }
Ejemplo n.º 3
0
 // Start is called before the first frame update
 void Start()
 {
     fp         = Camera.main.GetComponent <FocusPlayer>();
     baseOffset = fp.offset;
 }