Ejemplo n.º 1
0
    public void Init(DRHeroShop drHeroShop, Action <UIHeroShop_PanelHero> onSelectCallback)
    {
        this.drHeroShop = drHeroShop;

        this.gameObject.GetOrAddComponent <Button>();

        FocusButton focusButton = this.gameObject.GetComponent <FocusButton>();

        focusButton.OnSelectListener += (sender, button) => {
            onSelectCallback(this);
        };

        textName.text = drHeroShop.Name;
        textDes.text  = drHeroShop.Des;

        string assetName = AssetUtility.GetUISpriteAsset(drHeroShop.AssetName);

        GameEntry.Resource.LoadAsset(assetName, new LoadAssetCallbacks(
                                         (_assetName, _asset, _duration, _userData) => {
            imgHero.sprite = ((GameObject)_asset).GetComponent <SpriteRenderer>().sprite;
        },
                                         (string _assetName, LoadResourceStatus status, string errorMessage, object userData) => {
            Log.Warning("error:" + errorMessage);
        }
                                         ));
    }
Ejemplo n.º 2
0
        private void OnItemClicked(object sender, EventArgs e)
        {
            PlayerPage player = new PlayerPage();

            player.Disappearing += (s, ev) => FocusButton.Focus();

            Navigation.PushAsync(player);
        }
Ejemplo n.º 3
0
 public void ResetOtherBtns(int clickBtnIndex)
 {
     foreach (Transform child in transform)
     {
         FocusButton I_FocusButton = child.GetComponent <FocusButton>();
         if (clickBtnIndex != I_FocusButton.btnIndex)
         {
             I_FocusButton.ResetBtn();
         }
     }
 }
Ejemplo n.º 4
0
    private void OnSelectCallback(object sender, FocusButton btn)
    {
        if (preSelectButton != null)
        {
            preSelectButton.Deselect();
        }

        preSelectButton = btn;

        /* 可能存在一些按钮,是被动在代码中调用了Select函数的,即可能同时存在多个被select的按钮,需要再检查一遍 */
        foreach (FocusButton focusBtn in buttonList)
        {
            if (focusBtn.GetInstanceID() != preSelectButton.GetInstanceID() && focusBtn.IsSelected)
            {
                focusBtn.Deselect();
            }
        }
    }
Ejemplo n.º 5
0
    public void SetFocus(FocusButton fb)
    {
        foreach (Transform child in variablesList)
        {
            GetComponent <Button>()?.onClick.RemoveAllListeners();
            Destroy(child.gameObject);
        }

        focus      = fb.container;
        Title.text = focus.ID;

        foreach (NFVariable e in focus.Elements.FindAll(x => x.GetType() == typeof(NFVariable)))
        {
            GameObject varBut = Instantiate(variableButtonPrefab, variablesList);
            //varBut.GetComponentInChildren<Text>().text = e.Name + "=" + e.Value;
            varBut.GetComponentInChildren <Text>().text = e.Name;
            varBut.GetComponent <Button>().onClick.AddListener(() => SelectVariable(e));
        }
    }
Ejemplo n.º 6
0
    public GameObject GameObjectify(NFContainer container)
    {
        var        containerName = container.ID == "" ? container.Name : container.Name + " (" + container.ID + ")";
        GameObject containerGO   = new GameObject(containerName);

        foreach (NFElement e in container.Elements)
        {
            GameObject elementGO;

            if (e.GetType() == typeof(NFVariable))
            {
                elementGO = new GameObject(e.Name + " = " + ((NFVariable)e).Value);
            }
            else if (e.GetType() == typeof(NFContainer))
            {
                NFContainer c = (NFContainer)e;
                elementGO = GameObjectify(c);
                if (e.Name == "focus")
                {
                    //Debug.Log(c.ID);
                    GameObject  newFocus = Instantiate(focusButtonPrefab, focusTransform);
                    FocusButton fb       = newFocus.GetComponent <FocusButton>();
                    fb.container = c;

                    focusButtons.Add(c.ID, fb);
                    fb.GetComponent <Button>().onClick.AddListener(() => FocusSelected(fb));
                }
            }
            else
            {
                elementGO = new GameObject();
            }

            elementGO.transform.SetParent(containerGO.transform);
        }


        return(containerGO);
    }
Ejemplo n.º 7
0
    /*------------------ FocusTargetChangedEvent -------------------*/

    /*------------------ FocusTargetsChangeEvent -------------------*/
    void FocusTargetsChangeEventFunc()
    {
        // 删除先前的FocusBtns
        foreach (Transform child in FocusBtns.transform)
        {
            Destroy(child.gameObject);
        }
        // 新建FocusBtns
        FocusTargets I_FocusTargets = I_PlayerData.I_FocusTargets;
        float        topY           = 360;
        float        X      = -7;
        float        deltaY = 124;
        int          count  = I_FocusTargets.focusTargets.Count;

        if (count > 3)
        {
            topY += deltaY * (count - 3);
        }
        for (int i = 0; i < count; ++i)
        {
            // 新建Button
            FocusTarget I_FocusTarget = I_FocusTargets.focusTargets[i];
            GameObject  btn           = Instantiate(BtnFocus, FocusBtns.transform);
            ((RectTransform)btn.transform).anchoredPosition = new Vector2(X, topY - deltaY * i);
            // 是否选中
            if (I_FocusTarget.isFocus)
            {
                Transform imgFocus = btn.transform.Find("ImgFocus");
                imgFocus.gameObject.SetActive(true);
            }
            // 初始化赋值
            FocusButton I_FocusButton = btn.transform.GetComponent <FocusButton>();
            I_FocusButton.btnIndex    = i;
            I_FocusButton.focusTarget = I_FocusTarget.focusTarget;
        }
    }
Ejemplo n.º 8
0
 void FocusSelected(FocusButton fb)
 {
     editorPanel.gameObject.SetActive(true);
     editorPanel.SetFocus(fb);
 }
Ejemplo n.º 9
0
        void ReleaseDesignerOutlets()
        {
            if (AreaButton != null)
            {
                AreaButton.Dispose();
                AreaButton = null;
            }

            if (BackgroundView != null)
            {
                BackgroundView.Dispose();
                BackgroundView = null;
            }

            if (CastingTimeButton != null)
            {
                CastingTimeButton.Dispose();
                CastingTimeButton = null;
            }

            if (DescriptionButton != null)
            {
                DescriptionButton.Dispose();
                DescriptionButton = null;
            }

            if (DescriptorButton != null)
            {
                DescriptorButton.Dispose();
                DescriptorButton = null;
            }

            if (DismissableButton != null)
            {
                DismissableButton.Dispose();
                DismissableButton = null;
            }

            if (DivineFocusButton != null)
            {
                DivineFocusButton.Dispose();
                DivineFocusButton = null;
            }

            if (DurationButton != null)
            {
                DurationButton.Dispose();
                DurationButton = null;
            }

            if (FocusButton != null)
            {
                FocusButton.Dispose();
                FocusButton = null;
            }

            if (FocusTextButton != null)
            {
                FocusTextButton.Dispose();
                FocusTextButton = null;
            }

            if (LevelsButton != null)
            {
                LevelsButton.Dispose();
                LevelsButton = null;
            }

            if (MaterialButton != null)
            {
                MaterialButton.Dispose();
                MaterialButton = null;
            }

            if (MaterialTextButton != null)
            {
                MaterialTextButton.Dispose();
                MaterialTextButton = null;
            }

            if (NameButton != null)
            {
                NameButton.Dispose();
                NameButton = null;
            }

            if (RangeButton != null)
            {
                RangeButton.Dispose();
                RangeButton = null;
            }

            if (SavingThrowButton != null)
            {
                SavingThrowButton.Dispose();
                SavingThrowButton = null;
            }

            if (SchoolButton != null)
            {
                SchoolButton.Dispose();
                SchoolButton = null;
            }

            if (SomaticButton != null)
            {
                SomaticButton.Dispose();
                SomaticButton = null;
            }

            if (SpellResistanceButton != null)
            {
                SpellResistanceButton.Dispose();
                SpellResistanceButton = null;
            }

            if (SubschoolButton != null)
            {
                SubschoolButton.Dispose();
                SubschoolButton = null;
            }

            if (TargetsButton != null)
            {
                TargetsButton.Dispose();
                TargetsButton = null;
            }

            if (VerbalButton != null)
            {
                VerbalButton.Dispose();
                VerbalButton = null;
            }
        }
Ejemplo n.º 10
0
 private void FocusKeyboard(object sender, RoutedEventArgs e)
 {
     FocusButton.Focus(FocusState.Keyboard);
 }
Ejemplo n.º 11
0
 private void FocusPointer(object sender, RoutedEventArgs e)
 {
     FocusButton.Focus(FocusState.Pointer);
 }