public override MeshBuilder Build() { return(FluidBuilder.Build(this)); }
public override void Build(Vector3i localPos, Vector3i worldPos, Map map, MeshBuilder mesh, bool onlyLight) { FluidBuilder.Build(localPos, worldPos, map, mesh, onlyLight); }
public override MeshBuilder Build() { return(FluidBuilder.Build(this)); }
public override void Build(Vector3i localPos, Vector3i worldPos, Map map, MeshBuilder mesh, bool onlyLight) { FluidBuilder.Build(localPos, worldPos, map, mesh, onlyLight); }