//	public float transmissionTime;
    // Use this for initialization

    void Start()
    {
        gameObject.transform.parent = GameObject.FindGameObjectWithTag("rotator").transform;
        initialActivationIterations = activationIterations;
        flowerTracker = GameObject.FindGameObjectWithTag("gameManager").GetComponent <FlowerTracker> ();
//		thornParticle = gameObject.GetComponentInChildren<ParticleSystem> ();
        thornParticle.Stop();
        flowerParticle.Stop();
    }
 // Use this for initialization
 void Start()
 {
     flowerTracker = GameObject.FindGameObjectWithTag("gameManager").GetComponent <FlowerTracker> ();
 }