Ejemplo n.º 1
0
    //=================================================================
    //      ## Mob_FlowerBat :: Hurt
    //=================================================================

    public override void OnHurt()
    {
        FleeTask.IsFleeAble = Vector2.Distance(transform.position, GM.PlayerPos) <= FleeTask.FleeRange;
        HangTask.WakeAround();

        if (mHitImmunity)
        {
            return;
        }
        BTStop = true;
        base.OnHurt();
    }