protected override void Init()
        {
            var flow = this.flow;

                        #if UNITY_MOBILE
            if (this.flowMobileOnly != null)
            {
                flow = this.flowMobileOnly;
            }
                        #endif
                        #if UNITY_STANDALONE
            if (this.flowStandaloneOnly != null)
            {
                flow = this.flowStandaloneOnly;
            }
                        #endif

            FlowSystem.SetData(flow);

            this.defaults.AddRange(flow.GetDefaultScreens());
            this.windows.AddRange(flow.GetAllScreens());

            base.Init();

            this.OnStart();
        }
Ejemplo n.º 2
0
        protected override void Init()
        {
            #region FLOW DEFAULT
            {
                var flow = this.flow;
                if (flow == null)
                {
                    Debug.LogError("Flow data was not set to WindowSystemFlow.");
                    return;
                }

                                #if UNITY_MOBILE
                if (this.flowMobileOnly != null)
                {
                    flow = this.flowMobileOnly;
                }
                                #endif
                                #if UNITY_STANDALONE
                if (this.flowStandaloneOnly != null)
                {
                    flow = this.flowStandaloneOnly;
                }
                                #endif
                                #if UNITY_CONSOLE
                if (this.flowConsoleOnly != null)
                {
                    flow = this.flowConsoleOnly;
                }
                                #endif

                FlowSystem.SetData(flow);
                Audio.Manager.InitAndAdd(flow.audio);

                this.defaults.AddRange(flow.GetDefaultScreens());
                this.windows.AddRange(flow.GetAllScreens());

                this.rootScreen = this.flow.GetRootScreen();
            }
            #endregion

            #region FLOW ADDITIONAL
            {
                var additionalFlow = this.additionalFlow;
                                #if UNITY_MOBILE
                if (this.additionalFlowMobileOnly != null)
                {
                    flow = this.additionalFlowMobileOnly;
                }
                                #endif
                                #if UNITY_STANDALONE
                if (this.additionalFlowStandaloneOnly != null)
                {
                    flow = this.additionalFlowStandaloneOnly;
                }
                                #endif
                                #if UNITY_CONSOLE
                if (this.additionalFlowConsoleOnly != null)
                {
                    flow = this.additionalFlowConsoleOnly;
                }
                                #endif

                if (additionalFlow != null)
                {
                    var screens = additionalFlow.GetAllScreens((w) => ((this.additionalLoadType & LoadType.Function) != 0 && (w.IsFunction() == true || w.GetFunctionContainer() != null)) || ((this.additionalLoadType & LoadType.Window) != 0 && w.IsFunction() == false));
                    this.windows.AddRange(screens);
                    if ((this.additionalLoadType & LoadType.Audio) != 0)
                    {
                        Audio.Manager.InitAndAdd(flow.audio);
                    }
                }
            }
            #endregion

            base.Init();
        }