private void UnSelectSpot(FloorSpot spot) { selectedSpots.Remove(spot); SetGlobalScale(spot.GetCardInPlay(), SystemManager.cardNormalScale); levelSum -= spot.GetCardData().level; UpdateText(); }
private void SelectSpot(FloorSpot spot) { //only lobsters who have not attacked can be used as material if (spot.GetCardInPlay() && spot.GetCardInPlay().GetComponent <Lobster>() && spot.GetCardInPlay().GetComponent <Lobster>().canAttack) { selectedSpots.Add(spot); SetGlobalScale(spot.GetCardInPlay(), SystemManager.cardSelectedScale); levelSum += spot.GetCardData().level; UpdateText(); } }