Ejemplo n.º 1
0
    void Start()
    {
        OutlineController = GameObject.FindObjectOfType <DrawOutline_HJ>();

        clockNote_script = GameObject.FindObjectOfType <FlodNote>();

        //fpCam_Script = Camera.main.GetComponent<FirstPersonCamera>();
        //player_script = GameObject.FindObjectOfType<Player_HJ>();

        // 외곽선
        OutlineController = GameObject.FindObjectOfType <DrawOutline_HJ>();

        // 장애물,벽
        obstacleReader_script = GameObject.FindObjectOfType <ObstacleReader>();
        _obstacle_layer       = (1 << LayerMask.NameToLayer("NotePage")) + (1 << LayerMask.NameToLayer("Obstacle"));

        // 쪽지 매니저
        notemager = FindObjectOfType <NoteManger>();

        // 쪽지 상태 (싱글톤)
        note_num_script = FindObjectOfType <SawNoteNumber>();

        //게임매니저
        gameMgr_script = GameObject.FindObjectOfType <GameMgr>();
    }
Ejemplo n.º 2
0
    void Start()
    {
        animator = GetComponent <Animator>();

        CamMove_Script = Camera.main.GetComponent <FirstPersonCamera>();
        Player_script  = GameObject.FindObjectOfType <Player_HJ>();

        clockNote_script = GameObject.FindObjectOfType <FlodNote>();

        clockNoteCtrler_script = GameObject.FindObjectOfType <ActionController_TestNote>();
    }
Ejemplo n.º 3
0
    void Start()
    {
        clockNote_script = GameObject.FindObjectOfType <FlodNote>();
        //noteCheck_script = GameObject.FindObjectOfType<RewardNote_Check>();
        fpCam_Script  = Camera.main.GetComponent <FirstPersonCamera>();
        player_script = GameObject.FindObjectOfType <Player_HJ>();
        cheataction   = FindObjectOfType <Chestaction>();
        notemager     = FindObjectOfType <NoteManger>();
        //  notecheck_script = FindObjectOfType<RewardNote_Check>();
        //  noteCheck_script.enabled = true;

        // 외곽선
        //mainCam = GetComponent<Camera>();
        OutlineController = GameObject.FindObjectOfType <DrawOutline_HJ>();

        //장애물,벽
        obstacleReader_script = GameObject.FindObjectOfType <ObstacleReader>();
        _obstacle_layer       = (1 << LayerMask.NameToLayer("NotePage")) + (1 << LayerMask.NameToLayer("Obstacle"));

        // 쪽지 상태 (싱글톤)
        note_num_script = FindObjectOfType <SawNoteNumber>();
    }