void Start() { OutlineController = GameObject.FindObjectOfType <DrawOutline_HJ>(); clockNote_script = GameObject.FindObjectOfType <FlodNote>(); //fpCam_Script = Camera.main.GetComponent<FirstPersonCamera>(); //player_script = GameObject.FindObjectOfType<Player_HJ>(); // 외곽선 OutlineController = GameObject.FindObjectOfType <DrawOutline_HJ>(); // 장애물,벽 obstacleReader_script = GameObject.FindObjectOfType <ObstacleReader>(); _obstacle_layer = (1 << LayerMask.NameToLayer("NotePage")) + (1 << LayerMask.NameToLayer("Obstacle")); // 쪽지 매니저 notemager = FindObjectOfType <NoteManger>(); // 쪽지 상태 (싱글톤) note_num_script = FindObjectOfType <SawNoteNumber>(); //게임매니저 gameMgr_script = GameObject.FindObjectOfType <GameMgr>(); }
void Start() { animator = GetComponent <Animator>(); CamMove_Script = Camera.main.GetComponent <FirstPersonCamera>(); Player_script = GameObject.FindObjectOfType <Player_HJ>(); clockNote_script = GameObject.FindObjectOfType <FlodNote>(); clockNoteCtrler_script = GameObject.FindObjectOfType <ActionController_TestNote>(); }
void Start() { clockNote_script = GameObject.FindObjectOfType <FlodNote>(); //noteCheck_script = GameObject.FindObjectOfType<RewardNote_Check>(); fpCam_Script = Camera.main.GetComponent <FirstPersonCamera>(); player_script = GameObject.FindObjectOfType <Player_HJ>(); cheataction = FindObjectOfType <Chestaction>(); notemager = FindObjectOfType <NoteManger>(); // notecheck_script = FindObjectOfType<RewardNote_Check>(); // noteCheck_script.enabled = true; // 외곽선 //mainCam = GetComponent<Camera>(); OutlineController = GameObject.FindObjectOfType <DrawOutline_HJ>(); //장애물,벽 obstacleReader_script = GameObject.FindObjectOfType <ObstacleReader>(); _obstacle_layer = (1 << LayerMask.NameToLayer("NotePage")) + (1 << LayerMask.NameToLayer("Obstacle")); // 쪽지 상태 (싱글톤) note_num_script = FindObjectOfType <SawNoteNumber>(); }