Ejemplo n.º 1
0
 private void OnTriggerEnter(Collider collision)
 {
     // <- gotta check for max hp
     if (collision.gameObject.GetComponent <EnemyInformation>() && user.GetComponent <EnemyInformation>())
     {
         EnemyInformation enemy = collision.gameObject.GetComponent <EnemyInformation>();
         if (enemy.PlayerHealth + heal > enemy.PlayerMaxHealth)
         {
             enemy.PlayerHealth = enemy.PlayerMaxHealth;
         }
         else
         {
             enemy.PlayerHealth += heal;
         }
         text = GameObject.FindGameObjectWithTag("UiManager").GetComponent <FloatingText>();
         text.DamageText(gameObject.transform.position, heal, collision.gameObject, Color.green);
         Destroy(this.gameObject);
     }
     else if (collision.gameObject.tag == "Player")
     {
         Debug.Log(this.gameObject);
         if (GameInformation.PlayerHealth + heal > GameInformation.PlayerMaxHp)
         {
             GameInformation.PlayerHealth = GameInformation.PlayerMaxHp;
         }
         else
         {
             GameInformation.PlayerHealth += heal;
         }
         Debug.Log("Healed: " + heal);
         Destroy(this.gameObject);
     }
     else if (collision.gameObject.tag == "Summon")
     {
         SummonInfo summon = collision.GetComponent <SummonsAi>().summon;
         if (summon.SummonHealth + heal > summon.SummonMaxHealth)
         {
             summon.SummonHealth = summon.SummonMaxHealth;
         }
         else
         {
             summon.SummonHealth += heal;
         }
         if (summon.SummonHealth > summon.SummonMaxHealth)
         {
             summon.SummonHealth = summon.SummonMaxHealth;
         }
         text = GameObject.FindGameObjectWithTag("UiManager").GetComponent <FloatingText>();
         text.DamageText(gameObject.transform.position, heal, collision.gameObject, Color.green);
         Debug.Log(summon.SummonHealth);
         Destroy(this.gameObject);
     }
     //Destroy(this.gameObject);
 }