public void update()
        {
            // move target to selector layer
            if (Math.Abs(cameraTarget.z - (selectorSprite.localPosition.z - 0.4f)) > 0.01f)
            {
                moveCameraTargetZ(selectorSprite.localPosition.z - 0.4f - cameraTarget.z);
            }
            // move camera target to see selector
            Vector2Int overlook = GameView.get().selectorOverlook;

            if (!visibleArea.isIn(selectorSprite.localPosition) || overlook.magnitude != 0)
            {
                moveCameraTarget(visibleArea.getDirectionVector(selectorSprite.localPosition) + overlook * overlookTiles);
            }
            moveCamera();
        }
Ejemplo n.º 2
0
 // moves camera towards pointer
 private void checkPointer()
 {
     visibleArea.set(effectiveCameraSize).move(camera.transform.localPosition);
     speed = visibleArea.getDirectionVector(pointerController.targetPosition);
 }