public DysonSphereColorChangePacket(int starIndex, int layerId, Color32 color, ComponentType component, int index)
 {
     StarIndex = starIndex;
     LayerId   = layerId;
     Color     = Float4.ToFloat4(color);
     Type      = component;
     Index     = index;
 }
 public DysonSpherePaintCellsPacket(int starIndex, int layerId, Color32 paint, float strength, bool superBrightMode, int[] cursorCells, int cellCount)
 {
     StarIndex       = starIndex;
     LayerId         = layerId;
     Paint           = Float4.ToFloat4(paint);
     Strength        = strength;
     SuperBrightMode = superBrightMode;
     CursorCells     = cursorCells;
     CellCount       = cellCount;
 }