public Path3D(Float3D start, Float3D end, ulong duration) : this(new Path(start.X, end.X, duration), new Path(start.Y, end.Y, duration), new Path(start.Z, end.Z, duration)) { }
public Path3D(Float3D start, Float3D end, ulong duration, AnimationFunctions.Function function) : this(new Path(start.X, end.X, duration, function), new Path(start.Y, end.Y, duration, function), new Path(start.Z, end.Z, duration, function)) { }