Ejemplo n.º 1
0
        private void DoFlinch()
        {
            switch (flinchDir)
            {
            case FlinchDir.Back:
                currentFlinch += flinchSpeed * Time.deltaTime;
                if (currentFlinch >= flinchAmount)
                {
                    currentFlinch = flinchAmount;
                    flinchDir     = FlinchDir.Forth;
                }

                break;

            case FlinchDir.Forth:
                currentFlinch -= flinchSpeed * Time.deltaTime;
                if (currentFlinch <= 0f)
                {
                    currentFlinch = 0f;
                    isFlinching   = false;
                }

                break;
            }

            Vector3 rot = flinchBone.rotation.eulerAngles;

            rot.x -= currentFlinch;
            rot.y -= currentFlinch;
            flinchBone.eulerAngles = rot;
        }
Ejemplo n.º 2
0
 public void StartFlinch()
 {
     if (!isFlinching)
     {
         isFlinching   = true;
         currentFlinch = 0f;
         flinchDir     = FlinchDir.Back;
     }
 }