Ejemplo n.º 1
0
    public static void PlayInEditor()
    {
        if (Globals.Drones == null || Globals.Drones[0] == null || Globals.Drones[0].Prefab == null)
        {
            Globals.Drones = new Globals.AssetLoadInfo[2];
            Globals.Drones[0] = new Globals.AssetLoadInfo(null, null);
            Globals.Drones[0].Prefab = (GameObject)AssetDatabase.LoadMainAssetAtPath("Assets/Game/Drones/Hammerhead/Hammerhead.prefab");
            Globals.Drones[1] = new Globals.AssetLoadInfo(null, null);
            Globals.Drones[1].Prefab = (GameObject)AssetDatabase.LoadMainAssetAtPath("Assets/Game/Drones/RonsTestDrone/RonsDrone.prefab");
        }

        if (Globals.Cameras == null)
        {
            Globals.Cameras = new Globals.AssetLoadInfo[1];
            Globals.Cameras[0] = new Globals.AssetLoadInfo(null, null);
            Globals.Cameras[0].Prefab = (GameObject)AssetDatabase.LoadMainAssetAtPath("Assets/Game/Cameras/ChaseCamera.prefab");
        }

        if (Globals.FlightController == null)
        {
            Globals.FlightController = new ArcadeFlightController();
            Globals.FlightController.SetAxisInput(new DualVirtualJoysticks());
            if(Globals.FlightController.GetAxisInput().GetUIPrefab() == null)
                Globals.FlightController.GetAxisInput().SetUIPrefab((GameObject)AssetDatabase.LoadMainAssetAtPath("Assets/Game/UI/UI_DualVirtualJoysticks.prefab"));
        }

        if (Globals.UI_Countdown == null)
            Globals.UI_Countdown = (GameObject)AssetDatabase.LoadMainAssetAtPath("Assets/Game/UI/UI_Countdown.prefab");
        if( Globals.UI_Hud_TimeTrial == null )
            Globals.UI_Hud_TimeTrial = (GameObject)AssetDatabase.LoadMainAssetAtPath("Assets/Game/UI/UI_Hud_TimeTrial.prefab");
        if( Globals.UI_ScoreScreen == null )
            Globals.UI_ScoreScreen = (GameObject)AssetDatabase.LoadMainAssetAtPath("Assets/Game/UI/UI_ScoreScreen.prefab");
        if (Globals.UI_SignIn == null )
            Globals.UI_SignIn = (GameObject)AssetDatabase.LoadMainAssetAtPath("Assets/Game/UI/UI_SignIn.prefab");
    }
Ejemplo n.º 2
0
    public Flight(Gate _gate, ParkingSpot parking_spot, Runway _runway, 
		int delayBeforeExit, int seperation, int variation,
		int _minutesToBoarding, int _minutesBoarding, FlightController _flightController)
    {
        gate = _gate;
        parkingSpot = parking_spot;
        runway = _runway;

        secondsDelayBeforeExit = delayBeforeExit;
         		secondsSeparation = seperation;
         		secondsVariation = variation;

         		minutesToBoarding = _minutesToBoarding;
         		minutesBoarding = _minutesBoarding;

         		flightController = _flightController;

        origin = "Sydney"; // need to pull from some sort of database
        state = STATE_START;
    }
Ejemplo n.º 3
0
 // Use this for initialization
 new void Start()
 {
     base.Start();
     flightControll = library.car.GetComponent<FlightController>();
 }
Ejemplo n.º 4
0
 void Start()
 {
     flightController = GetComponentInParent <FlightController>();
 }
 public void SetUpProviderController()
 {
     this.airport          = new Airport();
     this.flightController = new FlightController(airport);
 }
Ejemplo n.º 6
0
    private void OnGUI()
    {
        GUILayout.BeginArea(new Rect(Screen.width / 2 - width / 2, Screen.height / 2 - Screen.height / 2, width, Screen.height));
        scrollPosition = GUILayout.BeginScrollView(scrollPosition, GUILayout.Width(width), GUILayout.Height(Screen.height - 35));

        GUILayout.BeginHorizontal();
        if (!inFlightMode && QuestController.GetCurrentQuest() == null)
        {
            if (GUILayout.Button(selectedPage == SimpleViewPage.Bridge ? "<b>❖ Bridge</b>" : "Bridge"))
            {
                selectedPage = SimpleViewPage.Bridge;
            }
            if (GUILayout.Button(selectedPage == SimpleViewPage.Workshop ? "<b>❖ Workshop</b>" : "Workshop"))
            {
                selectedPage = SimpleViewPage.Workshop;
            }
            if (GUILayout.Button(selectedPage == SimpleViewPage.Map ? "<b>❖ Map</b>" : "Map"))
            {
                selectedPage = SimpleViewPage.Map;
            }
            if (GUILayout.Button(selectedPage == SimpleViewPage.Horizon ? "<b>❖ Horizon</b>" : "Horizon"))
            {
                selectedPage = SimpleViewPage.Horizon;
            }
        }
        GUILayout.EndHorizontal();

        GUILayout.Box(string.Format("Day: {0}/{1} {2} AP: {3}/{4}",
                                    State.CurrentDay, State.TotalDays, QuestController.GetCurrentQuest() != null ? string.Format("● In quest mode. Quest name: {0}. Quest progress: {1} ●",
                                                                                                                                 QuestController.GetCurrentQuest().ID, QuestController.GetCurrentQuest().CurrentBlock) :
                                    inFlightMode ? string.Format("● In flight mode. Minerals: A{0} B{1} C{2}. Loot charges: {3}/{4} ●", State.MineralA, State.MineralB, State.MineralC, lootCharges, State.LootCharges) :
                                    "●", State.CurrentAP, State.MaxAP));

        if (State.GameStatus == GameStatus.InProgress)
        {
            if (inFlightMode)
            {
                for (int i = 0; i < sectorLoot.Count; i++)
                {
                    if (GUILayout.Button(string.Format("Loot spot of {0}", sectorLoot[i].LootType)))
                    {
                        FlightController.RecieveLoot(sectorLoot[i]);
                        sectorLoot.Remove(sectorLoot[i]);
                        lootCharges--;
                        if (lootCharges <= 0)
                        {
                            inFlightMode = false;
                        }
                    }
                }

                if (GUILayout.Button("Recall dron"))
                {
                    inFlightMode = false;
                }
            }
            else if (QuestController.GetCurrentQuest() != null)
            {
                GUILayout.Label(XDocument.Parse(Text.Get(QuestController.GetCurrentQuest().CurrentBlock)).Root.Value, GUILayout.Width(width - 10));
                var choises = XDocument.Parse(Text.Get(QuestController.GetCurrentQuest().CurrentBlock)).Root.Elements("choise");
                if (choises.Count() == 0)
                {
                    if (GUILayout.Button("End quest"))
                    {
                        QuestController.EndQuest();
                    }
                }
                else
                {
                    foreach (var choise in choises)
                    {
                        if (GUILayout.Button(choise.Value, GUILayout.Width(width - 10)))
                        {
                            QuestController.MakeChoise(choise.Value);
                        }
                    }
                }
            }
            else
            {
                if (selectedPage == SimpleViewPage.Bridge)
                {
                    for (int i = 1; i <= State.CurrentDay; i++)
                    {
                        foreach (var record in State.JournalRecords.Where(r => r.AssignedDay == i))
                        {
                            GUILayout.Label(Text.Get(record.ID));
                        }
                    }

                    if (GUILayout.Button(string.Format("End day [AP = {0}]", State.MaxAP)))
                    {
                        BridgeController.EndDay();
                    }
                }

                if (selectedPage == SimpleViewPage.Workshop)
                {
                    GUILayout.BeginHorizontal();
                    GUILayout.Label(string.Format("Fuel tank: <b>{0}</b>", State.FuelSynthed ? "FULL" : "EMPTY"));
                    GUILayout.Label(string.Format("Breakage: <b>{0}</b>", State.EngineFixed ? "FIXED" : State.BreakageType.ToString()));
                    GUILayout.EndHorizontal();

                    GUILayout.BeginHorizontal();
                    GUILayout.Label(string.Format("Resources: W{0} A{1} C{2}", State.Wiring, State.Alloy, State.Chips), GUILayout.Width(width / 2));
                    GUILayout.Label(string.Format("Fix engine requirments: W{0} A{1} C{2}",
                                                  State.FixEngineRequirements[State.BreakageType][0],
                                                  State.FixEngineRequirements[State.BreakageType][1],
                                                  State.FixEngineRequirements[State.BreakageType][2]));
                    GUILayout.EndHorizontal();

                    GUILayout.BeginHorizontal();
                    GUILayout.Label(string.Format("Minerals: A{0} B{1} C{2}", State.MineralA, State.MineralB, State.MineralC), GUILayout.Width(width / 2));
                    showSynthFormula = GUILayout.Toggle(showSynthFormula, "show sync formula");
                    if (showSynthFormula)
                    {
                        GUILayout.Label(string.Format("A{0} B{1} C{2}",
                                                      State.FuelSynthFormula[0],
                                                      State.FuelSynthFormula[1],
                                                      State.FuelSynthFormula[2]));
                    }
                    GUILayout.EndHorizontal();

                    GUILayout.BeginHorizontal();
                    GUILayout.BeginVertical(GUILayout.Width(width / 2));
                    GUILayout.Label(string.Format("Analyzed artifacts ({0}):", State.Artifacts.FindAll(x => x.Status == ArtifactStatus.Analyzed).Count));
                    showArtifacts = GUILayout.Toggle(showArtifacts, "show all analyzed artifacts");
                    if (showArtifacts)
                    {
                        foreach (var artifact in State.Artifacts.FindAll(x => x.Status == ArtifactStatus.Analyzed))
                        {
                            GUILayout.Label(string.Format("[{0}] {1} ScanInfo: {2}", artifact.ID, artifact.Name, artifact.ScanInfo));
                        }
                    }
                    GUILayout.EndVertical();

                    GUILayout.BeginVertical(GUILayout.Width(width / 2 - 30));
                    GUILayout.Label(string.Format("Fuel synth probes ({0}):", State.FuelSynthProbes.Count));
                    showProbes = GUILayout.Toggle(showProbes, "show all the probes");
                    if (showProbes)
                    {
                        foreach (var probe in State.FuelSynthProbes)
                        {
                            GUILayout.BeginHorizontal();
                            GUILayout.Label(string.Format("Probe №{0} [A: {1}, B: {2}, C: {3}] is {4}.",
                                                          State.FuelSynthProbes.FindIndex(x => x == probe), probe[0], probe[1], probe[2],
                                                          WorkshopController.MeasureProbe(probe)));
                            GUILayout.EndHorizontal();
                        }
                    }
                    GUILayout.EndVertical();
                    GUILayout.EndHorizontal();

                    if (WorkshopController.CanFixEngine() &&
                        GUILayout.Button(string.Format("Fix engine [-{0}AP]", State.FixEngineAPCost)))
                    {
                        WorkshopController.FixEngine();
                    }
                    if (!State.FuelSynthed)
                    {
                        GUILayout.BeginHorizontal();
                        if (GUILayout.Button(string.Format("Synth fuel [-{0}AP] (A + B + C must be {1})", State.FuelSynthAPCost, State.FuelSynthSumm)))
                        {
                            WorkshopController.SynthFuel(synthProbe);
                            synthProbe = new int[3];
                        }
                        synthProbe[0] = int.Parse(GUILayout.TextField(synthProbe[0].ToString()));
                        synthProbe[1] = int.Parse(GUILayout.TextField(synthProbe[1].ToString()));
                        synthProbe[2] = int.Parse(GUILayout.TextField(synthProbe[2].ToString()));
                        GUILayout.EndHorizontal();
                    }
                    foreach (var artifact in State.Artifacts.FindAll(x => x.Status == ArtifactStatus.Found))
                    {
                        if (GUILayout.Button(string.Format("Start analyzing {0} [-{1}AP]", artifact.ID, State.AnalyzeArtifactAPCost)))
                        {
                            WorkshopController.AnalyzeArtifact(artifact);
                        }
                    }
                }

                if (selectedPage == SimpleViewPage.Map)
                {
                    loadSectors = GUILayout.Toggle(loadSectors, " Load sector scenes");
                    if (GUILayout.Button(string.Format("Enter 1st sector [-{0}AP]", State.EnterSectorAPCost)))
                    {
                        InitFlightMode(1);
                    }
                    if (GUILayout.Button(string.Format("Enter 2nt sector [-{0}AP]", State.EnterSectorAPCost)))
                    {
                        InitFlightMode(2);
                    }
                    if (GUILayout.Button(string.Format("Enter 3rd sector [-{0}AP]", State.EnterSectorAPCost)))
                    {
                        InitFlightMode(3);
                    }
                    if (GUILayout.Button(string.Format("Enter 4th sector [-{0}AP]", State.EnterSectorAPCost)))
                    {
                        InitFlightMode(4);
                    }
                }

                if (selectedPage == SimpleViewPage.Horizon)
                {
                    foreach (var phrase in HorizonController.GetPhrases())
                    {
                        string phraseText = string.Format("[{0}] {1}", phrase.ID, Text.Get(phrase.ID));
                        if (phrase.AssociatedQuest != string.Empty)
                        {
                            if (GUILayout.Button(phraseText))
                            {
                                phrase.StartAssociatedQuest();
                            }
                        }
                        else
                        {
                            GUILayout.Label(string.Format("[{0}] {1}", phrase.ID, Text.Get(phrase.ID)));
                        }
                    }
                }
            }
        }
        else
        {
            GUILayout.Box(State.GameStatus.ToString());
        }

        GUILayout.EndScrollView();

        GUILayout.BeginHorizontal();
        if (GUILayout.Button("Return to menu", GUILayout.Height(30)))
        {
            SwitchView(ViewType.MainMenu);
        }
        if (GUILayout.Button("Reset and start new game", GUILayout.Height(30)))
        {
            State.Reset();
            State.GameStatus = GameStatus.InProgress;
        }
        GUILayout.EndHorizontal();
        GUILayout.EndArea();
    }