// test void Update() { flexo = new FlexoGameObject( "Foo" ).WithChild( "Bar" ).Where( "Bar" ); GameObject focused = flexo.FocusedGameObject; IntegrationTest.Assert( focused.name == "Bar", "'Where' method should shift focus to 'Bar' object, but found:" + focused.ToString() ); IntegrationTest.Pass(); }
// setup void Awake() { flexo = new FlexoGameObject( "Foo" ).And<TestComponent>( out component ); }
// setup void Awake() { flexo = new FlexoGameObject().And<TestComponent>(); }
// setup void Awake() { flexo = new FlexoGameObject( "Foo" ).WithChild( "Bar" ); }
// setup void Awake() { flexo = new FlexoGameObject("FooBarBaz"); }
// setup void Awake() { flexo = Flexo.GameObject(); }
// setup void Awake() { flexo = new FlexoGameObject( "Foo" ).WithChild( "Bar" ).Where( "Bar" ).Has<TestComponent>(); }
// setup void Awake() { flexo = new FlexoGameObject(); }
// setup void Awake() { flexo = new FlexoGameObject( "Foo" ).WithChildren( "Bar", "Baz", "Boz" ); }
// setup void Awake() { flexo = new FlexoGameObject().And<Rigidbody>(); }
// setup void Awake() { game_object = new GameObject( "FooBarBaz" ); flexo = new FlexoGameObject().WithParent( game_object ); }
// setup void Awake() { flexo = new FlexoGameObject( "Foo" ); }