private void Flee() { FleeMenu = menu.AddSubMenu("Flee", "Flee"); FleeMenu.Add("QF", new CheckBox("Use Q", true)); FleeMenu.Add("WF", new CheckBox("Use W to run", true)); FleeMenu.Add("EF", new CheckBox("Use E", true)); }
private static void DrawFleeMenu() { FleeMenu.AddGroupLabel("Flee"); FleeMenu.Add("flMinionJump", new CheckBox("Jump To Minion")); FleeMenu.Add("flWardJump", new CheckBox("Jump To Ward", false)); FleeMenu.Add("flTowerDive", new CheckBox("Dont E Into Tower")); }
private static void FleeMenuPage() { FleeMenu = _myMenu.AddSubMenu("Flee Settings", "FleeSettings"); FleeMenu.AddGroupLabel("Kaçýþ(Flee) Ayarlarý"); FleeMenu.Add("FleeE", new CheckBox("Kaçarken E Kullan")); FleeMenu.Add("FleeW", new CheckBox("Kaçarken W Kullan")); }
private static void Flee() { var target = TargetSelector.GetTarget(Q.Range, DamageType.Magical); if (FleeMenu["Q"].Cast <CheckBox>().CurrentValue&& Q.IsReady()) { if (target != null) { var pred = Q.GetPrediction(target); Q.Cast(pred.CastPosition); } } if (FleeMenu["exQ"].Cast <CheckBox>().CurrentValue) { ShootQ(); } if (FleeMenu.Get <CheckBox>("WKite").CurrentValue&& W.IsReady()) { var d = FleeMenu.Get <Slider>("WKiteD").CurrentValue; if (Player != null && Player.CountEnemiesInRange(d) >= 1) { W.Cast(Player); } } }
public static void Fleemenu() { FleeMenu = YMenu.AddSubMenu("Flee", "Flee"); FleeMenu.Add("EscQ", new CheckBox("Use Q")); FleeMenu.Add("EscE", new CheckBox("Use E")); FleeMenu.Add("WJ", new KeyBind("Walljump in Flee mode", false, KeyBind.BindTypes.HoldActive, 'G')); }
private static void FleeMenuPage() { FleeMenu = _myMenu.AddSubMenu("Flee Settings", "FleeSettings"); FleeMenu.AddGroupLabel("Flee Settings"); FleeMenu.Add("FleeE", new CheckBox("Use E")); FleeMenu.Add("FleeW", new CheckBox("Use W")); }
public static void Fleemenu() { FleeMenu = VMenu.AddSubMenu("Flee", "Flee"); FleeMenu.AddGroupLabel("Flee"); FleeMenu.Add("FleeUseQ", new CheckBox("Use Q")); FleeMenu.Add("FleeUseE", new CheckBox("Use E")); }
private static void Fleemenu() { FleeMenu = VMenu.AddSubMenu("Flee", "Flee"); FleeMenu.AddGroupLabel("Flee"); FleeMenu.Add("UseQ", new CheckBox("Kullan Q")); FleeMenu.Add("UseE", new CheckBox("Kullan E")); }
public static void Fleemenu() { FleeMenu = YMenu.AddSubMenu("逃跑", "Flee"); FleeMenu.Add("EscQ", new CheckBox("使用 Q")); FleeMenu.Add("EscE", new CheckBox("使用 E")); FleeMenu.Add("WJ", new KeyBind("在逃跑模式中跳墙", false, KeyBind.BindTypes.HoldActive, 'G')); }
static Flee() { FleeMenu.AddGroupLabel("Flee"); _useW = FleeMenu.Add("fleeUseW", new CheckBox("Kullan W hız almak için")); FleeMenu.AddSeparator(10); _useE = FleeMenu.Add("fleeUseE", new CheckBox("Kullan E fare konumuna")); FleeMenu.AddSeparator(10); }
public static void Fleemenu() { FleeMenu = YMenu.AddSubMenu("逃跑", "Flee"); FleeMenu.AddGroupLabel("逃跑"); FleeMenu.Add("EscQ", new CheckBox("叠加 Q")); FleeMenu.Add("EscE", new CheckBox("使用 E")); FleeMenu.Add("WJ", new KeyBind("逃跑时进行E过墙", false, KeyBind.BindTypes.HoldActive, 'G')); }
static Flee() { FleeMenu.AddGroupLabel("Flee"); _useW = FleeMenu.Add("fleeUseW", new CheckBox("Use W to get speed buff")); FleeMenu.AddSeparator(10); _useE = FleeMenu.Add("fleeUseE", new CheckBox("Use E to mouse")); FleeMenu.AddSeparator(10); }
static Flee() { FleeMenu.AddGroupLabel("Flee"); _useW = FleeMenu.Add("useW", new CheckBox("Use W")); FleeMenu.AddSeparator(50); _useE = FleeMenu.Add("useE", new CheckBox("Use E")); }
/// <summary> /// Initializes the menu /// </summary> public override void InitializeMenu() { FirstMenuName = "Name of the addon"; //There are a bunch of examples on how to create checkboxes and sliders really easy //Obs: You can use the MenuIds(Preset) or Ints as a uniqueID //ComboMenu ComboMenu.AddGroupLabel("-:Combo Spells:-"); ComboMenu.CreateCheckBox("- Use Q", MenuIds.ComboUseQ); ComboMenu.CreateCheckBox("- Use W", MenuIds.ComboUseW); ComboMenu.CreateCheckBox("- Use E", MenuIds.ComboUseE); ComboMenu.CreateCheckBox("- Use R", 8); //HarassMenu HarassMenu.AddGroupLabel("-:Harass Spells:-"); HarassMenu.CreateCheckBox("- Use Q", MenuIds.HarassUseQ); HarassMenu.CreateCheckBox("- Use W", MenuIds.HarassUseW); HarassMenu.CreateCheckBox("- Use E", MenuIds.HarassUseE); HarassMenu.CreateCheckBox("- Use R", MenuIds.HarassUseR); HarassMenu.AddGroupLabel("-:Harass Settings:-"); HarassMenu.CreateSlider("It will use harass spells only if mana is greater than ({0}%)", MenuIds.HarassMana); HarassMenu.AddGroupLabel("-:AutoHarass Spells:-"); HarassMenu.CreateCheckBox("- Use Q", MenuIds.AutoHarassUseQ); HarassMenu.CreateCheckBox("- Use W", MenuIds.AutoHarassUseW); HarassMenu.CreateCheckBox("- Use E", MenuIds.AutoHarassUseE); HarassMenu.CreateCheckBox("- Use R", MenuIds.AutoHarassUseR); HarassMenu.AddGroupLabel("-:AutoHarass Settings:-"); HarassMenu.CreateSlider("It will use harass spells only if mana is greater than ({0}%)", MenuIds.AutoHarassMana); //LaneClearMenu LaneClearMenu.AddGroupLabel("-:Laneclear Spells:-"); LaneClearMenu.CreateCheckBox("- Use Q", 9); LaneClearMenu.CreateCheckBox("- Use W", 10); LaneClearMenu.CreateCheckBox("- Use E", 11); LaneClearMenu.CreateCheckBox("- Use R", 12); LaneClearMenu.AddGroupLabel("-:Laneclear Settings:-"); LaneClearMenu.CreateSlider("It will use laneclear spells only if mana is greater than ({0}%)", 30); //LastHitMenu LastHitMenu.AddGroupLabel("-:Lasthit Spells:-"); LastHitMenu.CreateCheckBox("- Use Q", 13); LastHitMenu.CreateCheckBox("- Use W", 14); LastHitMenu.CreateCheckBox("- Use E", 15); LastHitMenu.CreateCheckBox("- Use R", 16); LastHitMenu.AddGroupLabel("-:Lasthit Settings:-"); LastHitMenu.CreateSlider("It will use lasthit spells only if mana is greater than ({0}%)", 30); //FleeMenu FleeMenu.AddGroupLabel("-:Flee Spells:-"); FleeMenu.CreateCheckBox("- Use Q", MenuIds.FleeUseQ); FleeMenu.CreateCheckBox("- Use W", MenuIds.FleeUseW); FleeMenu.CreateCheckBox("- Use E", MenuIds.FleeUseE); FleeMenu.CreateCheckBox("- Use R", MenuIds.FleeUseR); FleeMenu.AddGroupLabel("-:Flee Settings:-"); FleeMenu.CreateSlider("It will use flee spells only if mana is greater than ({0}%)", 30); //MiscMenu MiscMenu.AddGroupLabel("-:Misc Spells:-"); MiscMenu.CreateCheckBox("- Use X on gapclosers spells", MenuIds.MiscUseGapcloser); MiscMenu.CreateCheckBox("- Use X on interruptables spells", MenuIds.MiscUseInterrupt); MiscMenu.AddGroupLabel("-:Misc Settings:-"); MiscMenu.CreateSlider("It will use misc spells only if mana is greater than ({0}%)", 30); }
public static void LoadMenu() { Home = Menu.AddMenu("Vladimir by BadCommand"); //Main.Orb = new Orbwalker.OrbwalkerInstance(Home.AddSubMenu("Orbwalker")); ComboMenu = Home.AddSubMenu(Prefix + "Combo"); ComboMenu.Add(new MenuCheckbox("useQ", "Use Q", true)); ComboMenu.Add(new MenuCheckbox("useW", "Use W", true)); ComboMenu.Add(new MenuCheckbox("useE", "Use E", true)); ComboMenu.Add(new MenuCheckbox("useR", "Use R", true)); ComboMenu.Add(new MenuSlider("enemiesR", "Minimum Enemies for R", 1, 5, 3)); HarassMenu = Home.AddSubMenu(Prefix + "Harass"); HarassMenu.Add(new MenuCheckbox("useQ", "Use Q", true)); HarassMenu.Add(new MenuCheckbox("useE", "Use E", true)); LaneclearMenu = Home.AddSubMenu(Prefix + "Lane Clear"); LaneclearMenu.Add(new MenuCheckbox("useQ", "Use Q", true)); LaneclearMenu.Add(new MenuCheckbox("useE", "Use E", true)); JungleclearMenu = Home.AddSubMenu(Prefix + "Jungle Clear"); JungleclearMenu.Add(new MenuCheckbox("useQ", "Use Q", true)); JungleclearMenu.Add(new MenuCheckbox("useE", "Use E", true)); LasthitMenu = Home.AddSubMenu(Prefix + "LastHit"); LasthitMenu.Add(new MenuCheckbox("useQ", "Use Q", true)); FleeMenu = Home.AddSubMenu(Prefix + "Flee"); FleeMenu.Add(new MenuCheckbox("useW", "Use W", true)); DrawingMenu = Home.AddSubMenu(Prefix + "Drawings"); DrawingMenu.Add(new MenuCheckbox("enable", "Enable", true)); DrawingMenu.Add(new MenuCheckbox("drawQ", "Draw Q", true)); DrawingMenu.Add(new MenuCheckbox("drawW", "Draw W", true)); DrawingMenu.Add(new MenuCheckbox("drawE", "Draw E", true)); DrawingMenu.Add(new MenuCheckbox("drawR", "Draw R", true)); KillstealMenu = Home.AddSubMenu(Prefix + "KillSteal"); KillstealMenu.Add(new MenuCheckbox("enable", "Enable", true)); KillstealMenu.Add(new MenuCheckbox("useQ", "Use Q", true)); MiscMenu = Home.AddSubMenu(Prefix + "Misc"); MiscMenu.Add(new MenuKeybind("SemiR", "Semi-manual R", SharpDX.DirectInput.Key.A, MenuKeybindType.Hold)); MiscMenu.Add(new MenuCheckbox("level", "Enable Spell Leveler", true)); MiscMenu.Add(new MenuSlider("levelDelay", "Level UP Delay", 10, 1000, 200)); MiscMenu.Add(new MenuCombo("levelFirst", "Level UP First", new[] { "Q", "W", "E" })); MiscMenu.Add(new MenuCombo("levelSecond", "Level UP Second", new[] { "Q", "W", "E" }, 1)); MiscMenu.Add(new MenuCombo("levelThird", "Level UP Third", new[] { "Q", "W", "E" }, 2)); }
public static void LoadMenu() { Home = Menu.AddMenu("Shyvana by BadCommand"); //Main.Orb = new Orbwalker.OrbwalkerInstance(Home.AddSubMenu("Orbwalker")); ComboMenu = Home.AddSubMenu(Prefix + "Combo"); ComboMenu.Add(new MenuCheckbox("useQ", "Use Q", true)); ComboMenu.Add(new MenuCheckbox("useW", "Use W", true)); ComboMenu.Add(new MenuCheckbox("useE", "Use E", true)); HarassMenu = Home.AddSubMenu(Prefix + "Harass"); HarassMenu.Add(new MenuCheckbox("useQ", "Use Q", true)); HarassMenu.Add(new MenuCheckbox("useW", "Use W", true)); HarassMenu.Add(new MenuCheckbox("useE", "Use E", true)); LaneclearMenu = Home.AddSubMenu(Prefix + "Lane Clear"); LaneclearMenu.Add(new MenuCheckbox("useQ", "Use Q", true)); LaneclearMenu.Add(new MenuCheckbox("useW", "Use W", true)); LaneclearMenu.Add(new MenuCheckbox("useE", "Use E", true)); JungleclearMenu = Home.AddSubMenu(Prefix + "Jungle Clear"); JungleclearMenu.Add(new MenuCheckbox("useQ", "Use Q", true)); JungleclearMenu.Add(new MenuCheckbox("useW", "Use W", true)); JungleclearMenu.Add(new MenuCheckbox("useE", "Use E", true)); LasthitMenu = Home.AddSubMenu(Prefix + "LastHit"); LasthitMenu.Add(new MenuCheckbox("useQ", "Use Q", true)); LasthitMenu.Add(new MenuCheckbox("useW", "Use W", true)); LasthitMenu.Add(new MenuCheckbox("useE", "Use E", true)); FleeMenu = Home.AddSubMenu(Prefix + "Flee"); FleeMenu.Add(new MenuCheckbox("useW", "Use W", true)); DrawingMenu = Home.AddSubMenu(Prefix + "Drawings"); DrawingMenu.Add(new MenuCheckbox("enable", "Enable", true)); DrawingMenu.Add(new MenuCheckbox("drawW", "Draw W", true)); DrawingMenu.Add(new MenuCheckbox("drawE", "Draw E", true)); KillstealMenu = Home.AddSubMenu(Prefix + "KillSteal"); KillstealMenu.Add(new MenuCheckbox("enable", "Enable", true)); KillstealMenu.Add(new MenuCheckbox("useE", "Use E", true)); MiscMenu = Home.AddSubMenu(Prefix + "Misc"); MiscMenu.Add(new MenuCheckbox("level", "Enable Spell Leveler", true)); MiscMenu.Add(new MenuSlider("levelDelay", "Level UP Delay", 10, 1000, 200)); MiscMenu.Add(new MenuCombo("levelFirst", "Level UP First", new[] { "Q", "W", "E" })); MiscMenu.Add(new MenuCombo("levelSecond", "Level UP Second", new[] { "Q", "W", "E" }, 1)); MiscMenu.Add(new MenuCombo("levelThird", "Level UP Third", new[] { "Q", "W", "E" }, 2)); }
public static void Load() { // Combo ComboMenu = MainMenu.Add(new Menu("ComboMenu", "Combo")); EngageQ = ComboMenu.Add(new MenuBool("EngageQ", "Engage Q Lvl 1")); ForceR = ComboMenu.Add(new MenuBool("ForceR", "Force R", true)); RKillable = ComboMenu.Add(new MenuBool("RKillable", "R2 For Max Damage", true)); QChase = ComboMenu.Add(new MenuBool("QChase", "Q Smart Chase", true)); BurstMenu = MainMenu.Add(new Menu("Burst", "Burst")); BurstKeyBind = BurstMenu.Add(new MenuKeyBind("BurstKeyBind", "Use Burst", System.Windows.Forms.Keys.T, KeyBindType.Toggle)); FnoR = BurstMenu.Add(new MenuBool("FNoR", "Burst Without R")); Flash = BurstMenu.Add(new MenuBool("Flash", "Check Killable", true)); //BurstKey = BurstMenu.Add(new MenuKeyBind("BurstKey", "Burst Keybind", System.Windows.Forms.Keys.T, KeyBindType.Press)); // Lane LaneMenu = MainMenu.Add(new Menu("LaneMenu", "Lane")); LaneVisible = LaneMenu.Add(new MenuBool("LaneVisible", "Only If No Enemy Visible", true)); LaneQ = LaneMenu.Add(new MenuBool("LaneQ", "Use Q", true)); LaneW = LaneMenu.Add(new MenuBool("LaneW", "Use W")); LaneE = LaneMenu.Add(new MenuBool("LaneE", "Use E")); // Jungle JungleMenu = MainMenu.Add(new Menu("JungleMenu", "Jungle")); JungleQ = JungleMenu.Add(new MenuBool("JungleQ", "Use Q", true)); JungleW = JungleMenu.Add(new MenuBool("JungleW", "Use W", true)); JungleE = JungleMenu.Add(new MenuBool("JungleE", "Use E", true)); // Misc MiscMenu = MainMenu.Add(new Menu("MiscMenu", "Misc")); KeepQ = MiscMenu.Add(new MenuBool("KeepQ", "Keep Q Alive", true)); Ignite = MiscMenu.Add(new MenuBool("ignite", "Killsteal Ignite", true)); QMove = MiscMenu.Add(new MenuKeyBind("QMove", "Q to cursor", Keys.K, KeyBindType.Press)); // Draw DrawMenu = MainMenu.Add(new Menu("Draw", "Draw")); QMinionDraw = DrawMenu.Add(new MenuBool("QMinionDraw", "Minion Killable Q")); Dind = DrawMenu.Add(new MenuBool("Dind", "Damage Indicator")); DrawFlee = DrawMenu.Add(new MenuBool("DrawFlee", "Draw Flee Spots")); // HealthDmg = DrawMenu.Add(new MenuBool("HealthDmg", "Write Dmg On Target")); DrawCombo = DrawMenu.Add(new MenuBool("DrawCombo", "Draw Combo Range", true)); // Flee FleeMenu = MainMenu.Add(new Menu("Flee", "Flee")); WallFlee = FleeMenu.Add(new MenuBool("WallFlee", "WallFlee")); FleeKey = FleeMenu.Add(new MenuKeyBind("FleeKey", "Flee Key", System.Windows.Forms.Keys.A, KeyBindType.Press)); CreditsMenu = MainMenu.Add(new Menu("Version + Credits", "Credits")); CreditsMenu.Add(new MenuSeparator("Version", "Version: 6.17.1")); CreditsMenu.Add(new MenuSeparator("Credits", "Developed by Nechrito")); CreditsMenu.Add(new MenuSeparator("Credits2", "Resets by Brian")); MainMenu.Attach(); }
public static void CreateMenu() { RakanMain = MainMenu.AddMenu("Unk Rakan", "rakMenu"); RakanMain.AddLabel(Program.Version); RakanMain.AddLabel("Made by Unwake"); ComboMenu = RakanMain.AddSubMenu("Combo"); ComboMenu.AddLabel("Select your Combo Type"); ComboMenu.Add("Combo QWR", new CheckBox("Combo QWR", true)); ComboMenu.Add("Combo WQE", new CheckBox("Combo WQE", false)); ComboMenu.Add("Combo EWQE", new CheckBox("Combo EWQE", false)); ComboMenu.Add("Combo REWQE", new CheckBox("Combo REWQE", false)); ComboMenu.AddSeparator(0); ComboMenu.Add("Use Q", new CheckBox("Use Q", true)); ComboMenu.Add("Use W", new CheckBox("Use W", true)); ComboMenu.Add("Use E", new CheckBox("Use E", true)); ComboMenu.Add("Use R", new CheckBox("Use R", true)); ComboMenu.Add("Use R in Min Enemies", new Slider("Min Enemies R", 2, 1, 5)); ComboMenu.AddSeparator(0); ComboMenu.Add("Use Ignite", new CheckBox("Use Ignite", true)); HarassMenu = RakanMain.AddSubMenu("Harass"); HarassMenu.Add("Use Q", new CheckBox("Use Q", true)); HarassMenu.Add("Use Q Mana Percent", new Slider("Min Mana %", 30, 1, 100)); HarassMenu.AddSeparator(0); HarassMenu.Add("Use AutoQ", new CheckBox("Use Auto Q", true)); HarassMenu.Add("Use AutoQ Mana Percent", new Slider("Min Mana Auto Q %", 30, 1, 100)); InterrupterMenu = RakanMain.AddSubMenu("Interrupter"); InterrupterMenu.Add("Use W", new CheckBox("Use W", true)); FleeMenu = RakanMain.AddSubMenu("Flee"); FleeMenu.Add("AutoE", new CheckBox("Use E", true)); FleeMenu.Add("AutoEManaCost", new Slider("Mana E %", 30, 1, 100)); FleeMenu.AddSeparator(0); FleeMenu.Add("AutoRFlee", new CheckBox("Use R To Escape", true)); FleeMenu.Add("AutoRHpPer", new Slider("HP Percent to Use Auto R %", 25, 1, 100)); MiscMenu = RakanMain.AddSubMenu("Misc"); MiscMenu.Add("WGap", new CheckBox("Use W on GapCloser", true)); MiscMenu.AddSeparator(0); MiscMenu.Add("AutoPot", new CheckBox("Use Auto Potion", true)); MiscMenu.Add("AutoPotHPPercent", new Slider("Auto Pot HP %", 30, 1, 100)); MiscMenu.AddSeparator(0); MiscMenu.Add("skinHack", new CheckBox("Skin Change", false)); MiscMenu.Add("SkinID", new Slider("Skin", 0, 0, 1)); DrawMenu = RakanMain.AddSubMenu("Drawings"); DrawMenu.Add("qRange", new CheckBox("Draw Q", false)); DrawMenu.Add("wRange", new CheckBox("Draw W", false)); DrawMenu.Add("eRange", new CheckBox("Draw E", false)); DrawMenu.Add("rRange", new CheckBox("Draw R", false)); DrawMenu.AddSeparator(0); DrawMenu.Add("onlyRdy", new CheckBox("Draw when skill is Ready", true)); }
public static void DoFlee() { var w = FleeMenu.GetCheckbox("useW") && W.IsReady(); var target = TargetSelector.GetTarget(W.Range); if (w) { W.Cast(); } }
public override void Flee() { var target = GetTarget(1200); var minion = target.GetTheFurthestMinionInRange(W); if (FleeMenu.GetCheckBoxValue(FleeMenuID + "Q")) Q.TryCast(target); if (FleeMenu.GetCheckBoxValue(FleeMenuID + "W")) { if (minion != null) W.TryCast(minion); else W.TryCast(target); } }
private static void Loading_OnLoadingComplete(EventArgs args) { if (StateHandler.Teemo.Hero != Champion.Teemo) { return; } Bootstrap.Init(null); Q = new Spell.Targeted(SpellSlot.Q, 680); W = new Spell.Active(SpellSlot.W); E = new Spell.Active(SpellSlot.E, (uint)Player.Instance.AttackRange); R = new Spell.Skillshot(SpellSlot.R, 900, SkillShotType.Circular, 1000, 1000, 135); TeemoMenu = MainMenu.AddMenu("CrayzTeemo", "CrayzTeemo"); TeemoMenu.AddGroupLabel("CrayzTeemo"); TeemoMenu.AddSeparator(); TeemoMenu.AddLabel("Made By Crayz Turkish"); TeemoMenu.AddLabel("Have Fun!"); TeemoMenu.AddLabel("AntiGapcloser Q and R were activated automatically."); ComboMenu = TeemoMenu.AddSubMenu("Combo", "Combo"); ComboMenu.AddGroupLabel("Combo Settings"); ComboMenu.AddSeparator(); ComboMenu.Add("useQCombo", new CheckBox("Use [Q] in Combo")); ComboMenu.Add("useRCombo", new CheckBox("Use [R] in Combo")); ComboMenu.Add("useWCombo", new CheckBox("Use [W] in Combo (If the target is in range AA)")); HarassMenu = TeemoMenu.AddSubMenu("Harass", "Harass"); HarassMenu.AddGroupLabel("Harass Settings"); HarassMenu.AddSeparator(); HarassMenu.Add("useQHarass", new CheckBox("Use [Q] Harass")); HarassMenu.Add("useWHarass", new CheckBox("Use [W] Harass")); LaneClearMenu = TeemoMenu.AddSubMenu("LaneClear", "LaneClear"); LaneClearMenu.AddGroupLabel("LaneClear Settings"); LaneClearMenu.AddSeparator(); LaneClearMenu.Add("useQLH", new CheckBox("Use [Q] for LastHit")); LaneClearMenu.Add("useQWC", new CheckBox("Use [Q] for WaveClear")); FleeMenu = TeemoMenu.AddSubMenu("Flee", "Flee"); FleeMenu.AddGroupLabel("Flee Settings"); FleeMenu.AddSeparator(); FleeMenu.Add("useRFlee", new CheckBox("Use [R] Flee")); FleeMenu.Add("useWFlee", new CheckBox("Use [W] Flee")); DrawMenu = TeemoMenu.AddSubMenu("Draw", "Draw"); DrawMenu.AddGroupLabel("Draw Settings"); DrawMenu.AddSeparator(); DrawMenu.Add("Q.Draw", new CheckBox("Draw [Q] Range", false)); DrawMenu.Add("R.Draw", new CheckBox("Draw [R] Range", false)); Game.OnTick += Game_OnTick; }
public override void Flee() { var target = GetTarget(R); if (FleeMenu.GetCheckBoxValue(FleeMenuID + "W")) { W.TryCast(Player.Instance); } if (FleeMenu.GetCheckBoxValue(FleeMenuID + "R")) { RJump("Flee", target); } }
public override void Flee() { var target = GetTarget(E); if (FleeMenu.GetCheckBoxValue(FleeMenuID + "Q")) { Q.Cast(Game.CursorPos); } if (FleeMenu.GetCheckBoxValue(FleeMenuID + "E")) { E.TryCast(target); } }
static Config() { Menu = MainMenu.AddMenu(MenuName, MenuName.ToLower()); ComboMenu.Initializer(); HarassMenu.Initializer(); LaneClearMenu.Initializer(); JungleClearMenu.Initializer(); FleeMenu.Initializer(); MiscMenu.Initializer(); //LastHitMenu.Initializer(); DrawMenu.Initializer(); SkinMenu.Initializer(); }
public override void Flee() { var target = GetTarget(R); if (FleeMenu.GetCheckBoxValue(FleeMenuID + "W")) { W.TryCast(target); } if (FleeMenu.GetCheckBoxValue(FleeMenuID + "R") && FleeMenu.GetSliderValue(52) <= target.Distance(Player.Instance)) { R.TryCast(target); } }
public static void DoFlee() { var q = FleeMenu.GetCheckbox("useQ") && Q.IsReady(); var w = FleeMenu.GetCheckbox("useW") && W.IsReady(); var e = FleeMenu.GetCheckbox("useE") && E.IsReady(); var r = FleeMenu.GetCheckbox("useR") && R.IsReady(); var target = TargetSelector.GetTarget(W.Range); if (w) { W.PredictionCast(target, HitChance.Medium); } }
private static void Obj_AI_Base_OnProcessSpellCast1(Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args) { if (sender.IsMe && (FleeMenu.GetKeyBindValue("flee") || FleeMenu.GetKeyBindValue("insect") || FleeMenu.GetKeyBindValue("insected"))) { if (args.SData.Name == "AzirE" && Q.IsReady()) { Core.DelayAction(() => Q.Cast(Azir.ServerPosition.Extend(castpos, Q.Range).To3D()), delay); } if (args.SData.Name == "AzirQ" && E.IsReady()) { Core.DelayAction(() => E.Cast(Azir.ServerPosition.Extend(castpos, E.Range).To3D()), delay); } } }
public override void Flee() { var target = GetTarget(1200); var dash = Player.Instance.ServerPosition.Extend(Game.CursorPos, R.Range).To3D(); if (FleeMenu.GetCheckBoxValue(FleeMenuID + "Q")) { Q.TryCast(target); } if (FleeMenu.GetCheckBoxValue(FleeMenuID + "W")) { E.TryCast(target); } if (FleeMenu.GetCheckBoxValue(FleeMenuID + "R")) { R.Cast(dash); } }
public void AddMultipleCheckBox(Spell.SpellBase spell, List <MenuCheckBox> menus) { var spellSlot = spell.Slot.ToString()[spell.Slot.ToString().Length - 1]; foreach (var m in menus) { var lenghtChampName = Player.Instance.ChampionName.Length; switch (m.Menuu.UniqueMenuId.Remove(0, 6 + lenghtChampName)) { case ComboMenuID: ComboMenu.CreateCheckBox("- Use " + spellSlot, ComboMenuID + spellSlot, m.DefaultValue); break; case HarassMenuID: HarassMenu.CreateCheckBox("- Use " + spellSlot, HarassMenuID + spellSlot, m.DefaultValue); break; case AutoHarassMenuID: AutoHarassMenu.CreateCheckBox("- Use " + spellSlot, AutoHarassMenuID + spellSlot, m.DefaultValue); break; case LaneMenuID: LaneClearMenu.CreateCheckBox("- Use " + spellSlot, LaneMenuID + spellSlot, m.DefaultValue); break; case LastMenuID: LastHitMenu.CreateCheckBox("- Use " + spellSlot, LastMenuID + spellSlot, m.DefaultValue); break; case FleeMenuID: FleeMenu.CreateCheckBox("- Use " + spellSlot, FleeMenuID + spellSlot, m.DefaultValue); break; case KillstealMenuID: KillStealMenu.CreateCheckBox("- Use " + spellSlot, KillstealMenuID + spellSlot, m.DefaultValue); break; case DrawMenuID: DrawMenu.CreateCheckBox("- Draw " + spellSlot, DrawMenuID + spellSlot, m.DefaultValue); break; } } }
private static void Loading_OnLoadingComplete(EventArgs args) { TargetSelector2.init(); Bootstrap.Init(null); Q = new Spell.Targeted(SpellSlot.Q, 680); W = new Spell.Active(SpellSlot.W); E = new Spell.Active(SpellSlot.E); R = new Spell.Skillshot(SpellSlot.R, 300, SkillShotType.Circular, 500, 1000, 120); TeemoMenu = MainMenu.AddMenu("TeemoBuddy", "teemobuddy"); TeemoMenu.AddGroupLabel("TeemoBuddy"); TeemoMenu.AddSeparator(); TeemoMenu.AddLabel("Always Remember, Buck Frandon."); TeemoMenu.AddLabel("Made By Fluxy"); ComboMenu = TeemoMenu.AddSubMenu("Combo", "Combo"); ComboMenu.AddGroupLabel("Combo Settings"); ComboMenu.AddSeparator(); ComboMenu.Add("useQCombo", new CheckBox("Use Q")); ComboMenu.Add("useWCombo", new CheckBox("Use W")); ComboMenu.Add("useRCombo", new CheckBox("Use R")); HarassMenu = TeemoMenu.AddSubMenu("Harass", "Harass"); HarassMenu.AddGroupLabel("Harass Settings"); HarassMenu.AddSeparator(); HarassMenu.Add("useQHarass", new CheckBox("Use Q")); HarassMenu.Add("useWHarass", new CheckBox("Use W")); FarmMenu = TeemoMenu.AddSubMenu("Farm", "Farm"); FarmMenu.AddGroupLabel("Farming Settings"); FarmMenu.AddSeparator(); FarmMenu.Add("useQFarmLH", new CheckBox("Use Q for LastHit")); FarmMenu.Add("useQFarmWC", new CheckBox("Use Q for WaveClear")); FleeMenu = TeemoMenu.AddSubMenu("Flee", "Flee"); FleeMenu.AddGroupLabel("Flee Settings"); FleeMenu.AddSeparator(); FleeMenu.Add("useRFlee", new CheckBox("Use R")); FleeMenu.Add("useWFlee", new CheckBox("Use W")); Game.OnTick += Game_OnTick; }