void ReleaseDesignerOutlets()
        {
            if (FlatButton != null)
            {
                FlatButton.Dispose();
                FlatButton = null;
            }

            if (FloatingActionButton != null)
            {
                FloatingActionButton.Dispose();
                FloatingActionButton = null;
            }

            if (Label != null)
            {
                Label.Dispose();
                Label = null;
            }

            if (RaisedButton != null)
            {
                RaisedButton.Dispose();
                RaisedButton = null;
            }
        }