Ejemplo n.º 1
0
    // Use this for initialization
    void Start()
    {
        if (initialInfoCard != null)
        {
            Camera.main.GetComponent <CameraControl>().pauseAndDrawInfoCard(initialInfoCard);
        }

        if (startInCutscene)
        {
            enterCutscene();
        }
        else
        {
            // Loads Prefabs directly from Resources Folder
            phoneBullet        = ((GameObject)Resources.Load("Phone Attacks/Bullet")).transform;
            phoneLazerBeam     = ((GameObject)Resources.Load("Phone Attacks/LazerBeam")).transform;
            phoneStunBullet    = ((GameObject)Resources.Load("Phone Attacks/StunBullet")).transform;
            phoneStunExplosion = ((GameObject)Resources.Load("Phone Attacks/StunExplosion")).transform;
            phoneStunLight     = ((GameObject)Resources.Load("Phone Attacks/StunLight")).transform;

            playerSprite = transform.FindChild("PlayerSprite");
            flashLight   = GetComponent <FlashlightControl>();

            // Player Audio sources - location in array dependent upon order of player components
            // first audio source listed is source[0]
            aSources               = GetComponents <AudioSource>();
            footStepsAudio         = aSources[0];
            swordAudioChannel      = aSources[1];
            takingDamageAudio      = aSources[2];
            itemPickupAudio        = aSources[3];
            noBatteryAudio         = aSources[4];
            batteryChargingAudio   = aSources[5];
            swordAudioChannel.loop = false;
            takingDamageAudio.loop = false;
            itemPickupAudio.loop   = false;


            curDirection   = FacingDirection.Down;
            curAnim        = transform.FindChild("PlayerSprite").GetComponent <tk2dSpriteAnimator>();
            curHealth      = maxHealth;
            curPhoneCharge = maxPhoneCharge;
            curStamina     = 0;

            rightSideHitbox = GameObject.Find("RightSideAttackHitbox").GetComponent <PlayerAttackHitbox>();
            leftSideHitbox  = GameObject.Find("LeftSideAttackHitbox").GetComponent <PlayerAttackHitbox>();
            upHitbox        = GameObject.Find("UpAttackHitbox").GetComponent <PlayerAttackHitbox>();
            downHitbox      = GameObject.Find("DownAttackHitbox").GetComponent <PlayerAttackHitbox>();

            invulnerable = false;
        }
    }
Ejemplo n.º 2
0
    // Use this for initialization
    void Start()
    {
        if (initialInfoCard != null) {
            Camera.main.GetComponent<CameraControl>().pauseAndDrawInfoCard(initialInfoCard);
        }

        if (startInCutscene) {
            enterCutscene();
        } else {

            // Loads Prefabs directly from Resources Folder
            phoneBullet = ((GameObject) Resources.Load("Phone Attacks/Bullet")).transform;
            phoneLazerBeam = ((GameObject) Resources.Load("Phone Attacks/LazerBeam")).transform;
            phoneStunBullet = ((GameObject) Resources.Load("Phone Attacks/StunBullet")).transform;
            phoneStunExplosion = ((GameObject) Resources.Load("Phone Attacks/StunExplosion")).transform;
            phoneStunLight = ((GameObject) Resources.Load("Phone Attacks/StunLight")).transform;

            playerSprite = transform.FindChild("PlayerSprite");
            flashLight = GetComponent<FlashlightControl>();

            // Player Audio sources - location in array dependent upon order of player components
            // first audio source listed is source[0]
            aSources = GetComponents<AudioSource>();
            footStepsAudio = aSources[0];
            swordAudioChannel = aSources[1];
            takingDamageAudio = aSources[2];
            itemPickupAudio = aSources[3];
            noBatteryAudio = aSources[4];
            batteryChargingAudio = aSources[5];
            swordAudioChannel.loop = false;
            takingDamageAudio.loop = false;
            itemPickupAudio.loop = false;

            curDirection = FacingDirection.Down;
            curAnim = transform.FindChild("PlayerSprite").GetComponent<tk2dSpriteAnimator>();
            curHealth = maxHealth;
            curPhoneCharge = maxPhoneCharge;
            curStamina = 0;

            rightSideHitbox = GameObject.Find("RightSideAttackHitbox").GetComponent<PlayerAttackHitbox>();
            leftSideHitbox = GameObject.Find("LeftSideAttackHitbox").GetComponent<PlayerAttackHitbox>();
            upHitbox = GameObject.Find("UpAttackHitbox").GetComponent<PlayerAttackHitbox>();
            downHitbox = GameObject.Find("DownAttackHitbox").GetComponent<PlayerAttackHitbox>();

            invulnerable = false;

        }
    }