/*void OnTriggerStay (Collider col) * { * if(col.gameObject.tag == "corpse") * { * Corpse corpse = col.gameObject.GetComponentInParent<Corpse>(); * if (corpse.gameObject.tag == "corpse") * { * if (!corpse.IsBeingCarried()) * { * corpse.Burn(); * corpse.gameObject.tag = "burntcorpse"; * if (col.gameObject.GetComponentInParent<Corpse>().canBeIncinerated) * { * score.AddToScore(); * } * } * } * } * }*/ public void Start() { bar.SetActive(false); corpseStartPos = furnaceCorpse.transform.position; furnaceCorpse.SetActive(false); flashingPrompt = GetComponent <FlashingPrompt>(); }
public void Start() { bar.SetActive(false); flashingPrompt = GetComponent <FlashingPrompt>(); }