Ejemplo n.º 1
0
 void Start()
 {
     gameManager  = FindObjectOfType(typeof(GameManager)) as GameManager;
     soundManager = FindObjectOfType(typeof(SoundManager)) as SoundManager;
     flappy       = FindObjectOfType(typeof(Flappy)) as Flappy;
     passed       = false;
 }
Ejemplo n.º 2
0
 void Start()
 {
     flappy = FlappyPlayer.GetComponent <Flappy>();
     if (GameStateManager.GameState == GameState.Connecting)
     {
         switchToConnectingState();
     }
     else if (GameStateManager.GameState == GameState.Intro)
     {
         if (GameStateManager.Instance.foundMatch)
         {
             customizeBird.ChangeFriendColor(GameStateManager.Instance.friendColor);
             spawner.SpawnPipes(GameStateManager.Instance.Pipes, GameStateManager.Instance.Pipes.Count);
             friendInMatch = true;
             friend.gameObject.SetActive(true);
         }
         TitlePanel.SetActive(false);
         PlayingPanel.SetActive(true);
         FlappyPlayer.SetActive(true);
         flappy.enabled = true;
     }
     else if (GameStateManager.GameState == GameState.Title)
     {
         TitlePanel.SetActive(true);
         PlayingPanel.SetActive(false);
         flappy.enabled = false;
     }
 }
Ejemplo n.º 3
0
 public void OnPlayClick()
 {
     IntroGUI.SetActive(true);
     Score.SetActive(true);
     Flappy.SetActive(true);
     MenuGUI.SetActive(false);
     Canvas.SetActive(false);
 }
Ejemplo n.º 4
0
    void Start()
    {
        PlayerPrefs.DeleteAll();
        scenes = GameScenes.TITLE;

        flappy       = FindObjectOfType(typeof(Flappy)) as Flappy;
        soundManager = FindObjectOfType(typeof(SoundManager)) as SoundManager;
        panel        = FindObjectOfType(typeof(Panel)) as Panel;
    }
Ejemplo n.º 5
0
 static void Main(string[] args)
 {
     using (Flappy game = new Flappy())
     {
     #if !DEBUG
         game.IsFullScreen = true;
     #endif
         game.Run();
     }
 }
Ejemplo n.º 6
0
    // Use this for initialization
    void Start()
    {
        flappy          = FindObjectOfType <Flappy>();
        flappy.onDeath += StopParallax;

        for (int i = 0; i < pipes.Length; i++)
        {
            pipes[i].position = new Vector3(pipes[i].position.x, Random.Range(-0.1f, 0.30f), pipes[i].position.z);
        }
    }