void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Player") { scoreKeeper.AddToScore(Value); playerController.setPlayerState(FlapjackController.PlayerState.NORMAL); Destroy(gameObject); } }
void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Player") { scoreKeeper.setScoreMultiplier(Value); playerController.setPowerUpDuration(DurationInSecs); playerController.setPlayerState(FlapjackController.PlayerState.HAS_AXE); Destroy(gameObject); } }