private void OnTriggerStay(Collider other) { if (other.gameObject.tag == "FlagZone") { FlagZone flagzone = other.gameObject.GetComponent <FlagZone>(); if (flagzone.CheckTimer() && hasRemote) { score += flagzone.pointsPerTick; flagzone.ResetTimer(); } } }
public void SetZone(FlagZone zone) { flagZone = zone; }
public void SetFlagZone(FlagZone cap) { flagZone = cap; }