Ejemplo n.º 1
0
        public void TryGetEntry_Empty_ShouldReturnFalse()
        {
            // Arrange
            KeyValuePair <string, int>[] source = Array.Empty <KeyValuePair <string, int> >();

            FixedSizeDictionary <int> dictionary = FixedSizeDictionary <int> .Create(source, x => x.Key, x => x.Value);

            // Act
            bool value = dictionary.TryGetEntry(new Fixture().Create <string>(), out FixedSizeDictionary <int> .Entry entry);

            // Assert
            value.ShouldBeFalse();
            entry.ShouldBe(default);
Ejemplo n.º 2
0
        public void TryGetEntry_ExistingKey_ShouldReturnEntryAndTrue(int elementsCount)
        {
            // Arrange
            var fixture = new Fixture {
                RepeatCount = elementsCount
            };

            KeyValuePair <string, int>[] source = fixture.CreateMany <KeyValuePair <string, int> >().Distinct().ToArray();

            var keyValuePair = elementsCount is 0 ? fixture.Create <KeyValuePair <string, int> >() : source.RandomElement();

            FixedSizeDictionary <int> dictionary = FixedSizeDictionary <int> .Create(source, x => x.Key, x => x.Value);

            // Act
            bool value = dictionary.TryGetEntry(keyValuePair.Key, out FixedSizeDictionary <int> .Entry entry);

            // Assert
            value.ShouldBeTrue();
            entry.Key.ShouldBe(keyValuePair.Key);
            entry.Value.ShouldBe(keyValuePair.Value);
        }