public static Fixed Dot(Fixed3 a, Fixed3 b) { return(a.x * b.x + b.y * a.y); }
public static Fixed3 Lerp(Fixed3 a, Fixed3 b, Fixed t) { return(new Fixed3(a.x + (b.x - a.x) * t, a.y + (b.y - a.y) * t, a.z + (b.z - a.z) * t)); }
public Fixed Dot(Fixed3 b) { return(Dot(this, b)); }
public void Reset(Fixed3 position, Fixed3 rotation) { transform.position = position; transform.rotation = rotation; }