// Use this for initialization private void Awake() { if (FixPosition.instance == null) { FixPosition.instance = this; } list_RealBlock = new List <GameObject>(); Anchors = new List <RectTransform>(); var anchors = _anchorParent.GetComponentsInChildren <Fixed_Script>(); foreach (var anchor in anchors) { Anchors.Add(anchor.GetComponent <RectTransform>()); } }
private void Start() { fp = GetComponent <FixPosition>(); rect = GetComponent <RectTransform>(); }