Ejemplo n.º 1
0
    public void GenerateFishGroundTiles(Persistence.pe_FishTile[] pe_fishTiles)
    {
        List <GameTile> fishTiles = new List <GameTile> ();

        foreach (Persistence.pe_FishTile pe_fileTile in pe_fishTiles)
        {
            fishTiles.Add(GameTiles[pe_fileTile.locationTileId]);
        }

        foreach (var tile in fishTiles)
        {
            List <Intersection> tileIntersections = tile.getIntersections();

            List <int> shoreIntersectionCornerNumbers = new List <int> ();
            for (int i = 0; i < tileIntersections.Count; i++)
            {
                if (tileIntersections [i].isShoreIntersection())
                {
                    shoreIntersectionCornerNumbers.Add(tile.getCornerNumberOfIntersection(tileIntersections [i]));
                }
            }

            int corner1 = shoreIntersectionCornerNumbers [0];
            int corner2 = shoreIntersectionCornerNumbers [1];
            int corner3 = shoreIntersectionCornerNumbers [2];

            int middleCorner = -1;

            if (corner1 > corner2)
            {
                if (corner2 > corner3)
                {
                    middleCorner = corner2;
                }
                else if (corner1 > corner3)
                {
                    middleCorner = corner3;
                }
                else
                {
                    middleCorner = corner1;
                }
            }
            else
            {
                if (corner1 > corner3)
                {
                    middleCorner = corner1;
                }
                else if (corner2 > corner3)
                {
                    middleCorner = corner3;
                }
                else
                {
                    middleCorner = corner2;
                }
            }

            if (shoreIntersectionCornerNumbers.Contains(0) && shoreIntersectionCornerNumbers.Contains(5))
            {
                if (shoreIntersectionCornerNumbers.Contains(4))
                {
                    middleCorner = 5;
                }
                else
                {
                    middleCorner = 0;
                }
            }

            GameObject fishTileGO = Instantiate(fishGroundTilePrefab);
            fishTileGO.transform.position = tile.transform.position + Vector3.up * 0.015f;
            fishTileGO.transform.rotation = Quaternion.Euler(new Vector3(90.0f, 0.0f, 30.0f + 60.0f * middleCorner));
            fishTileGO.transform.Translate(Vector3.right * 0.38f, Space.Self);
            Transform diceValue = fishTileGO.transform.FindChild("Dice Value");
            diceValue.transform.rotation = Quaternion.Euler(new Vector3((-1.0f * fishTileGO.transform.rotation.z) - 90.0f, 0.0f, 0.0f));
            diceValue.transform.Rotate(new Vector3(90.0f, 0.0f, 0.0f), Space.Self);
            fishTileGO.transform.parent = tile.transform;

            FishTile fishTile = fishTileGO.GetComponent <FishTile> ();
            fishTile.locationTile = tile;
            fishTile.id           = fishTileID++;

            fishTileGO.name = "Fish Tile " + fishTile.id;

            fishTile.setDiceValue(pe_fishTiles[fishTile.id].diceValue);

            tile.fishTile  = fishTile;
            tile.diceValue = fishTile.diceValue;

            fishTilesByIdDictionary.Add(fishTile.id, fishTile);
        }
    }
Ejemplo n.º 2
0
    public void GenerateFishGroundTiles()
    {
        List <GameTile> allTiles  = GameTiles.Values.ToList();
        List <GameTile> fishTiles = new List <GameTile> ();

        foreach (var tile in allTiles)
        {
            int shoreIntersectionCount = 0;
            int harborCount            = 0;

            List <Intersection> tileIntersections = tile.getIntersections();
            foreach (var intersection in tileIntersections)
            {
                if (intersection.isShoreIntersection() && intersection.isMainIslandIntersection())
                {
                    shoreIntersectionCount++;
                }
                //if (intersection.harbor != null) {
                //	harborCount++;
                //}
            }

            if (tile.tileType == TileType.Ocean && shoreIntersectionCount == 3 && !tile.hasHarbor)              //&& harborCount == 1) {
            {
                fishTiles.Add(tile);
            }
        }

        foreach (var tile in fishTiles)
        {
            List <Intersection> tileIntersections = tile.getIntersections();

            List <int> shoreIntersectionCornerNumbers = new List <int> ();
            for (int i = 0; i < tileIntersections.Count; i++)
            {
                if (tileIntersections [i].isShoreIntersection())
                {
                    shoreIntersectionCornerNumbers.Add(tile.getCornerNumberOfIntersection(tileIntersections [i]));
                }
            }

            int corner1 = shoreIntersectionCornerNumbers [0];
            int corner2 = shoreIntersectionCornerNumbers [1];
            int corner3 = shoreIntersectionCornerNumbers [2];

            int middleCorner = -1;

            if (corner1 > corner2)
            {
                if (corner2 > corner3)
                {
                    middleCorner = corner2;
                }
                else if (corner1 > corner3)
                {
                    middleCorner = corner3;
                }
                else
                {
                    middleCorner = corner1;
                }
            }
            else
            {
                if (corner1 > corner3)
                {
                    middleCorner = corner1;
                }
                else if (corner2 > corner3)
                {
                    middleCorner = corner3;
                }
                else
                {
                    middleCorner = corner2;
                }
            }

            if (shoreIntersectionCornerNumbers.Contains(0) && shoreIntersectionCornerNumbers.Contains(5))
            {
                if (shoreIntersectionCornerNumbers.Contains(4))
                {
                    middleCorner = 5;
                }
                else
                {
                    middleCorner = 0;
                }
            }

            GameObject fishTileGO = Instantiate(fishGroundTilePrefab);
            fishTileGO.transform.position = tile.transform.position + Vector3.up * 0.015f;
            fishTileGO.transform.rotation = Quaternion.Euler(new Vector3(90.0f, 0.0f, 30.0f + 60.0f * middleCorner));
            fishTileGO.transform.Translate(Vector3.right * 0.38f, Space.Self);
            Transform diceValue = fishTileGO.transform.FindChild("Dice Value");
            diceValue.transform.rotation = Quaternion.Euler(new Vector3((-1.0f * fishTileGO.transform.rotation.z) - 90.0f, 0.0f, 0.0f));
            diceValue.transform.Rotate(new Vector3(90.0f, 0.0f, 0.0f), Space.Self);
            fishTileGO.transform.parent = tile.transform;

            FishTile fishTile = fishTileGO.GetComponent <FishTile> ();
            fishTile.locationTile = tile;
            fishTile.id           = fishTileID++;

            fishTileGO.name = "Fish Tile " + fishTile.id;

            int randDiceValue;
            if (Random.Range(0.0f, 1.0f) < 0.5f)
            {
                randDiceValue = Random.Range(2, 7);
            }
            else
            {
                randDiceValue = Random.Range(8, 13);
            }
            fishTile.setDiceValue(randDiceValue);

            tile.fishTile  = fishTile;
            tile.diceValue = fishTile.diceValue;

            fishTilesByIdDictionary.Add(fishTile.id, fishTile);
        }
    }