private void Start() { m_fishDatabase = FishDatabaseManager.Instance; m_eventManager = EventManager.Instance; m_fishStats = m_fishDatabase.GetStatsFor(m_fishID); m_navmeshWanderer = GetComponent <NavmeshWanderer>(); }
public bool TriggerFishReelStartEvent(FishStats stats, Fish fish) { if (m_fishReelStarted) { return(false); } m_fishReelStartEvent.Invoke(stats, fish); m_fishReelStarted = true; return(true); }
private void FishReelStarted(FishStats stats, Fish fish) { if (m_currState != FishingState.Waiting) { Debug.LogError("Received fish reel started event while in state (" + m_currState + ")"); } m_currFishingSign.FishingArea.ActivateFish(false); m_fishingController.StartFishing(stats, fish); m_fishingReticle.SetAnimTriggReelStart(); m_fishingRod.SetAnimTriggReelStart(); m_uiManager.ToggleInstructions(""); ChangeState(FishingState.Reeling); }
public void StartFishing(FishStats stats, Fish fish) { m_currFishStats = stats; m_currFish = fish; m_uiManager.DisplayFishingUI(true); m_ui.FishIconLerpRate = stats.FishLerpRate; m_completionRatio = STARTING_COMPLETION_RATIO; m_isActive = true; m_fishJumpTimer = 0.0f; m_fishingIndicatorVel = Vector2.zero; m_shouldDecay = false; m_fishIconPos = new Vector2(0, 0.8f); m_ui.HardSetPos(m_fishIconPos); m_fishingIndicatorPos = Vector2.zero; }
private void Awake() { stateManager = StateManager.Instance; fishStats = GameObject.FindGameObjectWithTag("Managers").GetComponent <FishStats>(); spawnLevelOne(); }
public void ReadCSV() { LoadSprites(); StreamReader reader = new StreamReader(m_inputFilePath); // Skip first 2 lines. reader.ReadLine(); reader.ReadLine(); CollectibleSO itemSO = (CollectibleSO)ScriptableObject.CreateInstance(typeof(CollectibleSO)); FishDatabaseSO fishSO = (FishDatabaseSO)ScriptableObject.CreateInstance(typeof(FishDatabaseSO)); List <CollectibleItem> items = new List <CollectibleItem>(); List <FishStats> fishStats = new List <FishStats>(); try { while (true) { if (reader.EndOfStream) { break; } string line = reader.ReadLine(); string[] splitLine = line.Split('\t'); var currItem = new CollectibleItem { id = (CollectibleItem.ItemID)ConvertToInt(splitLine[0]), displayName = ConvertToString(splitLine[1]), displayNamePlural = ConvertToString(splitLine[2], ConvertToString(splitLine[1])), description = ConvertToString(splitLine[3]), sprite = ConvertToSprite(splitLine[4]), }; if (splitLine[5] != "") { FishStats fish = new FishStats { id = currItem.id, DecayRate = 1.0f / ConvertToFloat(splitLine[5]), CompletionRate = 1.0f / ConvertToFloat(splitLine[6]), JumpIntervalSec = ConvertToFloat(splitLine[7]), FishLerpRate = 1.0f / ConvertToFloat(splitLine[8]), MinJumpDistance = ConvertToVec2(splitLine[9], splitLine[11], Vector2.zero), MaxJumpDistance = ConvertToVec2(splitLine[10], splitLine[12], Vector2.zero), MinBounds = ConvertToVec2(splitLine[13], splitLine[15], Vector2.zero), MaxBounds = ConvertToVec2(splitLine[14], splitLine[16], Vector2.zero), }; fishStats.Add(fish); } items.Add(currItem); } } finally { itemSO.items = items.ToArray(); fishSO.fishStats = fishStats.ToArray(); reader.Close(); AssetDatabase.CreateAsset(itemSO, m_outputItemFilePath); AssetDatabase.SaveAssets(); AssetDatabase.CreateAsset(fishSO, m_outputFishFilePath); AssetDatabase.SaveAssets(); } }
public Fish(Actor actor, Transform playerTransform, FishStats stats) : base(actor) { this.playerTransform = playerTransform; SetRandomTargetOffset(); this.stats = stats; }
public static void SpawnNewFish(Scene gameScene, Vector2 position, Player player, FishStats stats) { var fishActor = gameScene.AddActor("Fish", position); new BubbleSpawner(fishActor, new MinMax <int>(5, 10)); new TimeAccumulator(fishActor); new Fish(fishActor, player.transform, stats); new ResetTargetOffsetPeriodically(fishActor); new SpawnBubblesRandomly(fishActor); new Eatable(fishActor); new FishRenderer(fishActor); new PlayerTarget(fishActor, player); }