void OnDrawGizmos() { UnityEditor.Handles.color = Color.black; UnityEditor.Handles.Label(transform.position, fishState.ToString()); }
public static string GetFolderSpritesPath(string a_FishId, FishState a_FishState) { string folderFishPath = AssetPathConstant.FOLDER_FISH_PATH + "/" + a_FishId + "/" + a_FishState.ToString().ToLower(); return(folderFishPath); }