void Start() { action = SSDirector.getInstance().currentSceneController as FirstSceneController; fontstyle1.fontSize = 30; }
public void Start() { sceneControler = (FirstSceneController)SSDirector.GetInstance().CurrentScenceController; }
private void Start() { controller = SSDirector.getInstance().currentScenceController as FirstSceneController; }
protected void Start() { scene_controller = (FirstSceneController)SSDirector.GetInstance().CurrentScenceController; scene_controller.action_manager = this; }
// Use this for initialization void Start() { firstSceneController = (FirstSceneController)Director.getInstance().currentSceneControl; }
void Start() { scene_controller = SSDirector.GetInstance().CurrentScenceController as FirstSceneController; recorder = Singleton <ScoreRecorder> .Instance; }
void CmdAddPlayer() { FirstSceneController.getInstance().addPlayer(); }
public FirstSceneController controller; // 当前场记 protected new void Start() { controller = (FirstSceneController)Director.getInstance().currentSceneController; controller.actionManager = this; }
private void Awake() { instance = this; Application.targetFrameRate = 60; CPlayerPrefs.useRijndael(CommonConst.ENCRYPTION_PREFS); }
protected new void Start() { controller = (FirstSceneController)SSDirector.Director.currentController; controller.actionManager = this; cActions.Add(CCAction.GetSSAction()); }
public void Start() { sceneController = (FirstSceneController)CurrentDirector.getInstance().currentSceneController; sceneController.actionCtrl = this; disks = Singleton <UFOFactory> .Instance; }
private void Start() { sceneController = SSDirector.getInstance().currentSceneController as FirstSceneController; player = sceneController.player; }
protected new void Start() { sceneController = (FirstSceneController)SSDirector.getInstance().current; sceneController.actionManager = this; factory = Singleton <UFOFactory> .Instance; }
void Start() { action = Director.getInstance().currentSceneControl as IUserAction; firstSceneController = (FirstSceneController)Director.getInstance().currentSceneControl; }
// Use this for initialization void Awake() { sceneController = (FirstSceneController)SSDirector.GetInstance().CurrentSceneController; }
protected void Start() { scene = (FirstSceneController)SSDirector.getInstance().currentScenceController; scene.actionManager = this; }
private void Start() { sceneController = SSDirector.GetInstance().CurrentScenceController as FirstSceneController; }
protected void Start() { sceneController = (FirstSceneController)SSDirector.getInstance().currentSceneController; sceneController.actionManager = this; disks = Singleton <DiskFactory> .Instance; }
// Use this for initialization void Start() { sceneController = (FirstSceneController)SSDirector.GetInstance().CurrentSceneController; sceneController.recorder = this;//先赋值 }
protected new void Start() { sceneCtrl = (FirstSceneController)Director.GetDirector().CurrentSceneCtrl; sceneCtrl.actionManager = this; fly.Add(CCFlyAction.GetSSAction()); }
protected void Start() { sceneCtrl = (FirstSceneController)SSDirector.getInstance().currentSceneController; sceneCtrl.actionManager = this; ufo = Singleton <UFOFactory> .Instance; }
// Use this for initialization void Start() { action = SSDirector.getInstance().currentSceneController as ISceneController; sceneController = Singleton <FirstSceneController> .Instance; }